Buyzones

Buyzones

Hammer Mapping — Page [1]
demeesterchef

2009 Jul 29 • 19
I want that the terrorists don't spawn with any weapons excpet for the knife, How can i do that?
 
 
2009 Aug 3 at 06:40 PDT
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
eDan Co. said:
Q. How do I change weapons players get/buy?

Disable buying
Create a func_buyzone brush-entity, and place it inside your map in a place inaccessible to players (inside a wall is good). This will remove the buyzones at all spawn areas in the map.

Place weapons on the ground
Create an armoury_entity (point entity) where you want the weapon to be. You can open the armoury_entity's properties to set what weapon will spawn (Item) and how many (Count).

Give weapons to players on start
Create one single game_player_equip for all players in the map. You can set what weapons will be given in the entity's properties, or even make the players spawn with sparks flying around!
Note the more than one weapon of each category can be given at once. e.g. A player can receive AWP, M4A1 and AK47 all at once!


Thank you Down Rodeo for the great inspiration!
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Aug 3 at 06:58 PDT
demeesterchef

2009 Jul 29 • 19
Mate de Vita said:
eDan Co. said:
Q. How do I change weapons players get/buy?

Disable buying
Create a func_buyzone brush-entity, and place it inside your map in a place inaccessible to players (inside a wall is good). This will remove the buyzones at all spawn areas in the map.

Place weapons on the ground
Create an armoury_entity (point entity) where you want the weapon to be. You can open the armoury_entity's properties to set what weapon will spawn (Item) and how many (Count).

Give weapons to players on start
Create one single game_player_equip for all players in the map. You can set what weapons will be given in the entity's properties, or even make the players spawn with sparks flying around!
Note the more than one weapon of each category can be given at once. e.g. A player can receive AWP, M4A1 and AK47 all at once!


Thank you Down Rodeo for the great inspiration!


With the Give weapons to players on the start, do i need to tie it to a AAATRIGGER?
 
 
2009 Aug 3 at 07:22 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
demeesterchef said:

With the Give weapons to players on the start, do i need to tie it to a AAATRIGGER?


No, since game_player_equip is a point-entity. (You insert it using the Entity Tool)
QUACK! QUACK!
 
 
2009 Aug 3 at 08:12 PDT — Ed. 2009 Aug 3 at 08:12 PDT
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
demeesterchef said:
With the Give weapons to players on the start, do i need to tie it to a AAATRIGGER?

game_player_equip is a point entity, not a brush entity. So it can't be textured. So no.

EDIT: Damn. KD beats me again.
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Aug 3 at 08:12 PDT — Ed. 2009 Aug 3 at 08:13 PDT
demeesterchef

2009 Jul 29 • 19
Mate de Vita said:
demeesterchef said:
With the Give weapons to players on the start, do i need to tie it to a AAATRIGGER?

game_player_equip is a point entity, not a brush entity. So it can't be textured. So no.

EDIT: Damn. KD beats me again.


So.. where do i put the entinity?
Do i need a entinity for each player?
 
 
2009 Aug 3 at 08:45 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
You only need one. You can insert wherever you want as long as it is inside your map.
QUACK! QUACK!
 
 
2009 Aug 3 at 09:05 PDT
demeesterchef

2009 Jul 29 • 19
Killer-Duck said:
You only need one. You can insert wherever you want as long as it is inside your map.


But what if i only want that 1 team has knifes?
 
 
2009 Aug 3 at 09:46 PDT
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Name the game_player_equip 'equip', make the e.g. ct spawns high in the air, then right below them make trigger_multiples that target 'equip'.
I think that should work.
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Aug 3 at 09:49 PDT — Ed. 2009 Aug 3 at 09:50 PDT
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