cant find the leak

cant find the leak

Hammer Mapping — Page [1]
Pe$T_C0nTr0L
2008 Jan 31 • 69
i have a leak somewhere but i can't find it

pls can someone help i tried loading the pointfile and finding the leak but ive been doing it for the last 2 hours and still can't find it
pls if you download just tell me where the leak is and i will fix it

http://www.2shared.com/file/3651580/72176651/fy_biggy.html
its a small map , so theres not much surface to search
Im taking grammar lessons , so i can explain my problems better :D
 
 
2008 Jul 25 at 11:51 PDT — Ed. 2008 Jul 25 at 11:56 PDT
Pe$T_C0nTr0L
2008 Jan 31 • 69
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures fy_biggy
Entering fy_biggy.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.08 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.48 seconds)

Including Wadfile: \cs 16\cstrike\zhlt.wad
- Contains 3 used textures, 75.00 percent of map (7 textures in wad)
Using Wadfile: \cstrike 1.6v32\cstrike\cstrike.wad
- Contains 1 used texture, 25.00 percent of map (123 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.05 mb (of 4.00 mb MAX)
0.63 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp fy_biggy

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity info_player_start @ ( 0,-896,-400)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

0.39 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis fy_biggy
>> There was a problem compiling the map.
>> Check the file fy_biggy.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad fy_biggy
>> There was a problem compiling the map.
>> Check the file fy_biggy.log for the cause.

----- END hlrad -----


Im taking grammar lessons , so i can explain my problems better :D
 
 
2008 Jul 25 at 11:54 PDT — Ed. 2008 Jul 25 at 11:56 PDT
abcladder

2008 Jul 24 • 28
just put a big box around the whole map...
PRINGLES MAN YEEEEOOOOOOOO!!!!
 
 
2008 Jul 25 at 14:10 PDT
begginer

2007 Oct 24 • 990
13 ₧
abcladder said:
just put a big box around the whole map...


yeah why not .. a big skybox is always good ... NOT

big skyboxes just cause a lot of problems in the future and make for a laggy map
its better to try and find the leak or remake all the exterior walls!
use a big skybox only to test out your map but don't leave it like that

you used complex shapes as walls again didn't you ?
check if you didn't accidentally made 1 of the walls into an entity ( but bet you already did that )
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
2008 Jul 26 at 00:26 PDT — Ed. 2008 Jul 26 at 00:27 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Look like you've used carve. Carve is evil.
QUACK! QUACK!
 
 
2008 Jul 26 at 00:59 PDT
Pe$T_C0nTr0L
2008 Jan 31 • 69
yes i checked and double checked for wall-entities
and yes i have 2 half 20 sided cylinders as the 2 side walls. why would carving cause an error ??? i made a cylinder hollowed it out and cut it in half. and then put it next to a normal wall and carved the edges of the cylinder so they go together
will try the skybox thing just to compile it for now, and if it doesn't compile then that means that something else is causing the leak error, right ?
Im taking grammar lessons , so i can explain my problems better :D
 
 
2008 Jul 26 at 03:24 PDT — Ed. 2008 Jul 26 at 03:25 PDT
begginer

2007 Oct 24 • 990
13 ₧
if the error still comes up when you put the skybox around it then
maybe its just a problem persisting , try to make a new map , and copy this map into it and compile on a different name , it mite just work
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
2008 Jul 26 at 03:38 PDT
Pe$T_C0nTr0L
2008 Jan 31 • 69
ok i will try now
Im taking grammar lessons , so i can explain my problems better :D
 
 
2008 Jul 26 at 03:57 PDT
EMO_with_AWP

2008 Mar 23 • 192
download this.. i fixed it and compiled it for u. no errors.. put a simple box arround it with a box... no extra sky that makes it lag.. i get 100 fps on this map on my own server.. and i have a terrible computer..

http://files.filefront.com/fy+biggy+2rar/;11228166;/fileinfo.html
 
 
2008 Jul 26 at 08:00 PDT — Ed. 2008 Jul 26 at 08:03 PDT
seCHar
2008 Jul 16 • 27
pest i textured it because i was bored.adica ti-am texturat-o:)
http://www.2shared.com/file/3684933/cebe23c7/fy_biggy.html
 
 
2008 Jul 31 at 17:04 PDT — Ed. 2008 Jul 31 at 17:05 PDT
Page [1]