[Cliffs] How to make these cliffs?

[Cliffs] How to make these cliffs?

Hammer Mapping — Page [1]
Lorenzo

2008 Aug 31 • 93
Hi, i want to make some cliffs here.
I am confused how to shape the block to be like, this:

http://s309.photobucket.com/albums/kk397/xXslvjs4koXx/Project/

btw, thanks.
[Noobs] Lorenzo
 
 
2011 Feb 13 at 07:50 PST — Ed. 2011 Feb 13 at 07:51 PST
Curz-
2011 Feb 2 • 39
Those pictues are not from CS.
What game do you want to make cliffs for and with what ? Valve Hammer Editor ?
Life is like a farm, you take one wrong step and you're in deep shit.

***
I am not English.
 
 
2011 Feb 13 at 10:13 PST
Curz-
2011 Feb 2 • 39
Maybe you could just make a block and use the vertex tool for the cliff shape and then texture it ?
I don't know..
Life is like a farm, you take one wrong step and you're in deep shit.

***
I am not English.
 
 
2011 Feb 13 at 10:15 PST
Curz-
2011 Feb 2 • 39
Curz- said:
Maybe you could just make a block and use the vertex tool for the cliff shape and then texture it ?
I don't know..


And the cutting tool.
But i tried and it doesn't look good.
Wait for someone smarter to anwser, like Rockbomb, Superjer,Down Rodeo,SRAW,Killer-Duck,sprinkles,eDan Co. and those guys..
Life is like a farm, you take one wrong step and you're in deep shit.

***
I am not English.
 
 
2011 Feb 13 at 10:17 PST — Ed. 2011 Feb 13 at 10:28 PST
the_cloud_system
polly pushy pants

2008 Aug 1 • 3070
-6 ₧
Curz- said:
Wait for someone smarter to anwser, like Rockbomb, Superjer,Down Rodeo,SRAW,Killer-Duck,sprinkles,eDan Co. and those guys..


*cry*


but aneyway that is not cs at all


actualey that game is point blank
I drink to forget but I always remember.
 
 
2011 Feb 13 at 10:42 PST — Ed. 2011 Feb 13 at 10:46 PST
Lorenzo

2008 Aug 31 • 93
the_cloud_system said:
but aneyway that is not cs at all
actualey that game is point blank


yes, u right. It same as Project Blackout (USA).
i have project to make this map.
[Noobs] Lorenzo
 
 
2011 Feb 14 at 07:44 PST
Lorenzo

2008 Aug 31 • 93
hey...
reply... how to make this...
there is no one want to help me?
[Noobs] Lorenzo
 
 
2011 Feb 16 at 03:09 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
What game are you mapping for? CS:1.6? CS:Source?
QUACK! QUACK!
 
 
2011 Feb 16 at 04:11 PST
SuperJer
Websiteman

2005 Mar 20 • 6232
In Source you can use a Displacement. (Google it)

In 1.6 you have to make lots of little brushes.

Here's a video: http://www.youtube.com/watch?v=ohZTKXVt5v8

Can't say how well that will compile, though.
 
 
2011 Feb 16 at 12:59 PST
Lorenzo

2008 Aug 31 • 93
Killer-Duck said:
What game are you mapping for? CS:1.6? CS:Source?


CS 1.6 and/or CZ...

superjer said:
In Source you can use a Displacement. (Google it)

In 1.6 you have to make lots of little brushes.

Here's a video: http://www.youtube.com/watch?v=ohZTKXVt5v8

Can't say how well that will compile, though.


thanks.
[Noobs] Lorenzo
 
 
2011 Feb 21 at 06:21 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
http://twhl.co.za/tutorial.php?id=50
But if you overdo this, it'll cause problems.
...and that's the bottom line because Mate de Vita said so.
 
 
2011 Feb 21 at 08:07 PST
SuperJer
Websiteman

2005 Mar 20 • 6232
GoldSrc (or the compilers?) are really bad with angled surfaces.

Sometimes just having a surface at an angle can cause invisible solid triangles at random nearby places, or disappearing objects, or ... just about anything.

The only way I know to fix it is to move things slightly and recompile until they go away.

You also have to be more careful not to create leaks in the cracks.
 
 
2011 Feb 21 at 13:09 PST — Ed. 2011 Feb 21 at 13:10 PST
Lorenzo

2008 Aug 31 • 93
jeez,, thanks all..
this helps me.
if someone have any tips again, post it.
i need more tips...
Thank you.
[Noobs] Lorenzo
 
 
2011 Mar 1 at 06:22 PST
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