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command parameters that exist in ZHLT?

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Hammer Mapping
Lorenzo

2008 Aug 31 • 87
it is only >>

Quote:
@echo off
hlcsg -nowadtextures mapname
hlbsp mapname
hlvis mapname
hlrad mapname
copy mapname.bsp "C:\Program Files\Steam\SteamApps\[your account]\counter-strike\cstrike\maps"
cd "C:\Program Files\Steam\SteamApps\[your account]\counter-strike"
pause
hl -dev -console -game cstrike +sv_cheats 1 +map mapname

or what?


there is more parameter code that we can use???

Thank you...
[The Survivor] Lorenzo
    (Edited 2011 Aug 19 at 05:47)     2011 Aug 19 at 05:45
the_cloud_system
polly pushy pants

2008 Aug 1 • 2829
-6 ₧
thats about it.


you can but that's all you need.
I am on a journey that I hope I will never finish.
    2011 Aug 19 at 12:12
Mate de Vita
Kelli

2008 Oct 4 • 2413
159 ₧
There's -chart and -estimate that you can use with all the tools, then there's -fast that you can use with hlrad (and maybe with hlvis - not totally sure).

Just a second, let me find the link:
http://zhlt.info/command-reference.html
This is also worth checking out:
http://zhlt.info/settings-for-final-compiles.html
...and that's the bottom line because Mate de Vita said so.

Who controls the past, controls the future. Who controls the present, controls the past.
    2011 Aug 19 at 13:28
Lorenzo

2008 Aug 31 • 87
Mate de Vita said:
There's -chart and -estimate that you can use with all the tools, then there's -fast that you can use with hlrad (and maybe with hlvis - not totally sure)....



thanks.
[The Survivor] Lorenzo
    2011 Aug 20 at 19:40
Lorenzo

2008 Aug 31 • 87
how to make costum textures saved at the bsp file.
so if we share the bsp, it doesnt need the *.wad file.
[The Survivor] Lorenzo
    2012 Jan 4 at 23:28
Mate de Vita
Kelli

2008 Oct 4 • 2413
159 ₧
-nowadtextures does that
also -wadinclude wadname1 wadname2 etc. I think
...and that's the bottom line because Mate de Vita said so.

Who controls the past, controls the future. Who controls the present, controls the past.
    2012 Jan 5 at 00:48

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