compiler broken..

compiler broken..

Hammer Mapping — Page [1]
sleepy
2009 Sep 11 • 17
so i have made i want to say 2 maps previous to the one i am making now. previously i completed the map i am on currently and i had some erros with the entities which i had fixed so no problems are left. after i fixed them i run the compiler and something must of went wrong but i left it on all night cuz it was going really really slow. i come back from school after letting it sit for about 16 hours running and its still on the same part i left it off at just 30% farther. can anyone help me with this i tryed reinstalling it and had to redo this map but i got the compiler to work when i started it up again. and now as i try to compile part of the map it won't go anyfaster then last time i left it for 16 hours. I'm not sure if it has to do with how many objects in the map or what not. please help.
 
 
2009 Sep 11 at 18:16 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Sounds like your map is huge, or that your computer has very little memory. Either of these correct?
 
 
2009 Sep 12 at 12:08 PDT
sleepy
2009 Sep 11 • 17
sorry no my map is decent size maybe smaller then most maps its just basically a square 36 by 36 (64 units) it has like 10 things in it as of right now. my memory is not to little i have 37.5 and only use about 20 as of right now. if helps ill post the log.


"hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures jnr_bluebox
Entering jnr_bluebox.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.06 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.28 seconds)

Using Wadfile: \sierra\counter-strike\valve\halflife.wad
- Contains 2 used textures, 50.00 percent of map (3116 textures in wad)
Using Wadfile: \documents and settings\nick\desktop\wads\c21_map_textures.wad
- Contains 2 used textures, 50.00 percent of map (18 textures in wad)
Using Wadfile: \documents and settings\nick\desktop\wads\hns_textures_c21.wad
- Contains 0 used textures, 0.00 percent of map (11 textures in wad)
Using Wadfile: \documents and settings\nick\desktop\wads\jnr_bumblebee_thanks.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\nick\desktop\wads\jukenrun.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)

Texture usage is at 0.05 mb (of 4.00 mb MAX)
0.83 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp jnr_bluebox

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'jnr_bluebox.prt'
0.89 seconds elapsed

----- END hlbsp -----"
my black box that pops up while compiling will get past the baseportalvis then move on to the leafthread and stop at about 70% i have left it run all night and during school and that part on a normal map takes about 3 seconds for my size map and it took more then 16 hours so im confused i reinstalled the compiler but it seems to work when i make the basic outline of the map. im not sure if it has anything to do with it but to many floating objects or to many cylinders. im not sure because i have like 30 cylinders used for stairs floating in the air.

-sleepy
 
 
2009 Sep 12 at 22:44 PDT
sleepy
2009 Sep 11 • 17
okay i just realize since i created to many cylinders it will crash it. im not sure why but it does. if anyone has any reasoning on it please let me know.
 
 
2009 Sep 12 at 22:52 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
That's not the memory I meant, but yeah. If you run out of RAM the compile will slow down horrendously.
 
 
2009 Sep 13 at 08:17 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
How many faces does the cylinders have? 10-20 faces is okay, but over 30 could cause problems.

You could also try tying the cylinders to func_wall and see if that helps.
QUACK! QUACK!
 
 
2009 Sep 13 at 14:38 PDT
sleepy
2009 Sep 11 • 17
oh i dont believe i ran out of ram and i had 8 faces on all of them so idk if that makes it do something different.
 
 
2009 Sep 13 at 19:11 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Have a look at Task Manager when it's running. You can keep track of the RAM allocation there (this is very unlikely but if the tools try to allocate more that 2 GB memory then it will crash; like I said, not a likely scenario).
 
 
2009 Sep 14 at 04:17 PDT
sleepy
2009 Sep 11 • 17
okay thanks ill add them in again i guess i want to finish it up before though so i dont have a bad crash again. thanks for all the help.
 
 
2009 Sep 14 at 14:12 PDT
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