create a stairs with a lot of pole, but compile need a long time

create a stairs with a lot of pole, but compile need a long time

Hammer Mapping — Page [1]
michaelhn
2012 Nov 6 • 30
**BAD IMAGE**http://www.mediafire.com/view/?7w0h1cbz669930w

and if i make two stairs, one in the other side,compiler error

any suggestion.?
_____________________________________________________________
there is no such thing as "Junk Food" there is Junk and there is Food!
 
 
2012 Dec 5 at 02:06 PST — Ed. 2012 Dec 5 at 02:07 PST
the_cloud_system
polly pushy pants

2008 Aug 1 • 3070
-6 ₧
post the compile log?
I drink to forget but I always remember.
 
 
2012 Dec 5 at 07:37 PST
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
DO NOT post your logs. It contains a lot of information that may cause your pc to be hacked.
Free Steam Games
 
 
2012 Dec 5 at 07:39 PST
fedex _

2009 Mar 23 • 906
13 ₧
You really have mostly two options on this ,,,

1. Delete alot of poles

2. Make them all a func_wall ,

the reason why its taking so long to compile is that your using more cuts a more leafs being in use and theres a shit load of those little poles through the whole stairway of course it's gonna take forever to compile .....

so do an option as i've shown above or delete all the poles and make a hand rail instead
melloyellow582 said:
I post sometimes, to make a point.
 
 
2012 Dec 5 at 17:36 PST
the_cloud_system
polly pushy pants

2008 Aug 1 • 3070
-6 ₧
i wish i had the balls to just download whatever a guy links.
I drink to forget but I always remember.
 
 
2012 Dec 5 at 21:26 PST
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
You shouldn't be making anything that's not a square.
 
 
2012 Dec 6 at 01:48 PST
michaelhn
2012 Nov 6 • 30
SRAW said:
DO NOT post your logs. It contains a lot of information that may cause your pc to be hacked.

ok, nice info.

fedex _ said:
2. Make them all a func_wall ,

i did it, when it still world brush, the compiler didnt run at all...
func_wall really decrease the compiler time, but it still too long

sprinkles said:
You shouldn't be making anything that's not a square.

is it okay if a make the "a lot of pole" with boxshape not the circle shape???
_____________________________________________________________
there is no such thing as "Junk Food" there is Junk and there is Food!
 
 
2012 Dec 6 at 05:03 PST — Ed. 2012 Dec 6 at 05:07 PST
the_cloud_system
polly pushy pants

2008 Aug 1 • 3070
-6 ₧
sprinkles said:
You shouldn't be making anything that's not a square.

is it okay if a make the "a lot of pole" with boxshape not the circle shape???


well its easer on the compile that you don't put to many complex shapes in.
I drink to forget but I always remember.
 
 
2012 Dec 6 at 10:26 PST
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 551
80,085 ₧
the_cloud_system said:


well its easer on the compile that you don't put to many complex shapes in.



did your journey end?
 
 
2012 Dec 6 at 10:30 PST
SuperJer
Websiteman

2005 Mar 20 • 6193
michaelhn said:

is it okay if a make the "a lot of pole" with boxshape not the circle shape???


No. This game is from 1998 and can not handle that many objects or polygons. You need to use one big texture or something else more appropriate for 1998 tech.
 
 
2012 Dec 6 at 14:43 PST
michaelhn
2012 Nov 6 • 30
superjer said:
michaelhn said:

is it okay if a make the "a lot of pole" with boxshape not the circle shape???


No. This game is from 1998 and can not handle that many objects or polygons. You need to use one big texture or something else more appropriate for 1998 tech.


so.. dead end? no such way that make me can build a lot of pole for my stair?
_____________________________________________________________
there is no such thing as "Junk Food" there is Junk and there is Food!
 
 
2012 Dec 7 at 05:57 PST
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
michaelhn said:
superjer said:
michaelhn said:

is it okay if a make the "a lot of pole" with boxshape not the circle shape???


No. This game is from 1998 and can not handle that many objects or polygons. You need to use one big texture or something else more appropriate for 1998 tech.


so.. dead end? no such way that make me can build a lot of pole for my stair?


No.

Try making maps for games people actually play.
 
 
2012 Dec 9 at 17:30 PST
SuperJer
Websiteman

2005 Mar 20 • 6193
sprinkles said:
No.

Try making maps for games people actually play.


Oh NO you DI-INT!
 
 
2012 Dec 10 at 13:59 PST
michaelhn
2012 Nov 6 • 30
then how many pole that i can create in one map?
_____________________________________________________________
there is no such thing as "Junk Food" there is Junk and there is Food!
 
 
2012 Dec 12 at 19:23 PST
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
42
Free Steam Games
 
 
2012 Dec 12 at 20:04 PST
fedex _

2009 Mar 23 • 906
13 ₧
michaelhn said:
then how many pole that i can create in one map?



why dont u just make a hand rail???

and remove some here n there and see how long it takes to compile
melloyellow582 said:
I post sometimes, to make a point.
 
 
2012 Dec 13 at 01:42 PST
michaelhn
2012 Nov 6 • 30
can u explain the details..?
whats the different my "a lot of pole" with handrail?
i assume that handrail have a lot of pole too..(but the pole is in box shape)
and superjer said that i can't make a lot objects either its a polygon or its a rectangle...
_____________________________________________________________
there is no such thing as "Junk Food" there is Junk and there is Food!
 
 
2012 Dec 13 at 23:43 PST — Ed. 2012 Dec 13 at 23:44 PST
fedex _

2009 Mar 23 • 906
13 ₧
michaelhn said:
can u explain the details..?
whats the different my "a lot of pole" with handrail?



Ok a handrail is a long metal bar that starts from beginning to end and a couple of poles that connect to it...


Your "a lot of pole" is still not gonna change if u keep the same amount that you have its gonna take forever to compile still...

So basically your fucked with all those poles and this is gonna be the last reply for me theres nothing else i can explain to you
melloyellow582 said:
I post sometimes, to make a point.
 
 
2012 Dec 14 at 02:11 PST
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