CS 1.6 KM_SM_Splash_Splash Map

CS 1.6 KM_SM_Splash_Splash Map

General — Page [1]
Masta Frank

2008 Sep 17 • 79
Hello, this is a map I started quite a long time ago and finally finished. Figured I'd post it here because I asked a number of questions about it back in the day. It is a fight yard type map and is very fast paced. If you have any bugs please report them and I will try to fix them. Thanks for playing. Download in the link. https://twhl.info/vault/view/6612


 
 
Apr 11 at 04:12 PDT — Ed. Apr 12 at 00:53 PDT
the_cloud_system
polly pushy pants

2008 Aug 1 • 3078
-6 ₧
My man really made a water level. Great work!
I drink to forget but I always remember.
 
 
Apr 11 at 04:48 PDT
Masta Frank

2008 Sep 17 • 79
Ha and a water level with rising water. Thanks. The rising water is kind of fun because it promotes a fast paced gun battle. I can jump into the map, stockpile all the weapons by throwing out the KM_SM and play 10-30 fast paced rounds. I think most people discourage these kind of maps because of the optimizing issues and they are not considered "competitive". I have not tried this on a big server yet so I'm not sure if what I did for optimizing was enough or not. I could probably squeeze out a few extra fps here and there if need be. It would be fun to try this with gungame or the halo mod. I imagine mass chaos would ensue.
 
 
Apr 12 at 00:49 PDT — Ed. Apr 12 at 00:51 PDT
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