decals and shit

decals and shit

Hammer Mapping — Page [1]
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 547
80,085 ₧
ok so i'm trying to apply a decal but it looks mirrored ... i tried changing it's direction from the t00lz but nothing happens ...........
 
 
2013 Feb 25 at 05:55 PST
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 547
80,085 ₧
waiiit a minute now my decals are invisible?what the fuck

guess i'm gonna make thin brushes on walls instead
 
 
2013 Feb 27 at 08:00 PST
SuperJer
Websiteman

2005 Mar 20 • 6133
In game or in Hammer? And what game?
 
 
2013 Feb 28 at 11:14 PST
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 547
80,085 ₧
SuperJer said:
In game or in Hammer? And what game?


In hammer they look normal but when i run the map they're invisible,talkin about cs.I did thin brushes instead :/

Also another question - how do i put sounds and shit?I tried tha ambient generic thing but shit doesn't work even if i choose the sound i want

and what does env_sound do?i see it only has 2 options
 
 
2013 Mar 1 at 03:43 PST
Lorenzo

2008 Aug 31 • 93
Outcast said:
SuperJer said:
In game or in Hammer? And what game?


In hammer they look normal but when i run the map they're invisible,talkin about cs.I did thin brushes instead :/

Also another question - how do i put sounds and shit?I tried tha ambient generic thing but shit doesn't work even if i choose the sound i want

and what does env_sound do?i see it only has 2 options


Invisible? did you change the brush into entity? try to check the FX Amount. it is 0 or 255. 0= invisible - 255= visible.

For ambient or sound, use ambient_generic and env_sound.
It didn't work if you fill the sound path wrongly.
Fill the sound with the name of the sound in the "sound" folder, example: "ambient.wav" or if the sound in the other folder in "sound" folder, fill the path. example: "radio/radio1.wav"

Hope it helps.
Correct me if I wrong Mr. Admin.
[Noobs] Lorenzo
 
 
2013 Mar 14 at 06:44 PDT — Ed. 2013 Mar 14 at 06:47 PDT
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 547
80,085 ₧
Lorenzo said:

Invisible? did you change the brush into entity? try to check the FX Amount. it is 0 or 255. 0= invisible - 255= visible.


Erm,how do i do that?I tried Control + T and i get a pop-up saying "There are no eligible selected objects". When i alt+enter it shows as infodecal and the only values it has is the name of the entity and the texture that is being used.

Sick vid


this guy says you can only use textures that are black and white as decals ..
 
 
2013 Mar 31 at 14:33 PDT — Ed. 2013 Mar 31 at 14:35 PDT
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
YOU CANT MAKE UR OWN DECALS
Free Steam Games
 
 
2013 Mar 31 at 20:47 PDT
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 547
80,085 ₧
Lorenzo said:

For ambient or sound, use ambient_generic and env_sound.
It didn't work if you fill the sound path wrongly.
Fill the sound with the name of the sound in the "sound" folder, example: "ambient.wav" or if the sound in the other folder in "sound" folder, fill the path. example: "radio/radio1.wav"

Hope it helps.
Correct me if I wrong Mr. Admin.


Thanks,it worked.Btw how do i make it play on loop?I see there's an "Is NOT looped" option in the flags so i guess it should be looped by default?
 
 
2013 Apr 7 at 05:11 PDT — Ed. 2013 Apr 7 at 05:19 PDT
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