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Displaying a Message...

Hammer Mapping — Page [1]
Djuice27

2008 Jan 21 • 153
132 ₧
Ok so here it is: I have 2 Doors, 1 saying "End" and one saying "porn"

When a person goes into the "End" one i want it for it to display words on there screen like "Haha, jk. There's More."

And when they go into the "Porn" door they die and the Message says "Shame on you!"

So how i get the message to appear on there screen?
Duh Dun Dun Duh Dun Dun
 
 
2008 Jan 27 at 19:05 PST
SuperJer
Websiteman

2005 Mar 20 • 6232
Just use a game_text (point entity). Probably with a trigger_multiple in the doorway.
 
 
2008 Jan 27 at 19:10 PST
Djuice27

2008 Jan 21 • 153
132 ₧
Ok, im a little confused.

I made a game_text entity, set its text to "Shame on you!" and put it in the door way. and then a trigger_hurt so players die when they walk into the door way.

So what is Trigger_multiple for? Also it doesnt display the message when i test it in the game...can u just explain a little bit more I'm still new to this

Duh Dun Dun Duh Dun Dun
 
 
2008 Jan 27 at 21:20 PST — Ed. 2008 Jan 27 at 21:21 PST
begginer

2007 Oct 24 • 990
13 ₧
the trigger_multiple is for triggering the text it can't trigger itself ....
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
2008 Jan 28 at 01:24 PST
SuperJer
Websiteman

2005 Mar 20 • 6232
Correct. Touching the game_text won't do anything. You need to make a trigger to activate it.
 
 
2008 Jan 28 at 11:23 PST
Djuice27

2008 Jan 21 • 153
132 ₧
So what do i do? make a brush and put it in front of the game_text entity and make the brush have trigger_multiple? Thats it?
Duh Dun Dun Duh Dun Dun
 
 
2008 Jan 28 at 12:11 PST
SuperJer
Websiteman

2005 Mar 20 • 6232
Yes basically.

When you walk into a trigger_multiple, it sets off the target. Which you'd better set to be the name of the game_text.
 
 
2008 Jan 28 at 15:46 PST
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