door (and other stuff)mading help

door (and other stuff)mading help

Hammer Mapping — Page 1 [2]
mato_mato

2010 Dec 16 • 239
i dennessing
 
 
2010 Dec 22 at 08:15 PST
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 547
80,085 ₧
Well,i could understand what you said till now..what is dennessing ?
 
 
2010 Dec 22 at 08:16 PST
mato_mato

2010 Dec 16 • 239
SAY ME WHAT I MUST DO
 
 
2010 Dec 22 at 08:19 PST
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 547
80,085 ₧
Well since the map is small remake it.By the way the walls shouldn't have spaces between.(if there is any)
 
 
2010 Dec 22 at 08:21 PST — Ed. 2010 Dec 22 at 08:21 PST
mato_mato

2010 Dec 16 • 239
why isa wrong when is small
 
 
2010 Dec 22 at 08:23 PST
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 547
80,085 ₧
It is NOT wrong if it's small.CHECK IF THERE IS SPACE BETWEEN THE WALLS.ALSO IS THAT A LIGHT YOU PUT THERE??
 
 
2010 Dec 22 at 08:24 PST
mato_mato

2010 Dec 16 • 239
yes to second room
 
 
2010 Dec 22 at 08:25 PST — Ed. 2010 Dec 22 at 08:25 PST
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 547
80,085 ₧
Ok,now check if there is space between the walls.Make sure the light isn't going out of the room.
 
 
2010 Dec 22 at 08:27 PST
mato_mato

2010 Dec 16 • 239
all negative
 
 
2010 Dec 22 at 08:31 PST
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 547
80,085 ₧
No holes?
 
 
2010 Dec 22 at 08:32 PST
mato_mato

2010 Dec 16 • 239
here you can download and test my map: http://www.4shared.com/dir/WtHF8hA-/door-test.html
 
 
2010 Dec 22 at 08:39 PST
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 547
80,085 ₧
Not at home right now,maybe later.
 
 
2010 Dec 22 at 08:42 PST
mato_mato

2010 Dec 16 • 239
please can you look for that?
 
 
2010 Dec 22 at 08:42 PST
mato_mato

2010 Dec 16 • 239
sure , and i doesn´t seeany holes...
 
 
2010 Dec 22 at 08:43 PST
mato_mato

2010 Dec 16 • 239
are you here?
 
 
2010 Dec 22 at 08:51 PST
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 547
80,085 ₧
Yes,i will test your map when i go home. (or maybe another member if they would like to)
 
 
2010 Dec 22 at 08:52 PST
mato_mato

2010 Dec 16 • 239
REALY THANKS DUDE
 
 
2010 Dec 22 at 08:53 PST — Ed. 2010 Dec 22 at 08:53 PST
mato_mato

2010 Dec 16 • 239
i remove leak light, than is leak deadmatch, i remove it then start....... WHAT HAPPENING????
 
 
2010 Dec 22 at 11:12 PST
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5485
57,583 ₧
As the FAQ explains, you have a hole somewhere. The light was the first thing that the engine found, but that's not where the hole is. Seriously, are you even looking?
 
 
2010 Dec 22 at 12:10 PST
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 13 • 2045
 
 
2010 Dec 22 at 12:45 PST
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 547
80,085 ₧
I checked for problems before compiling it says "Solid Entity (func_button) is empty."

My English are not perfect so some help would be appreciated
 
 
2010 Dec 22 at 13:11 PST
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
I think outcast wants you to delete the func_button entity that is giving you the error.
Free Steam Games
 
 
2010 Dec 22 at 18:20 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Outcast said:
I checked for problems before compiling it says "Solid Entity (func_button) is empty."

My English are not perfect so some help would be appreciated

I don't think it's your English that's the problem in this thread.

Anyway, the "solid entity is empty" error means that a brush was tied to an entity and then deleted. This for some reason doesn't (always) delete the entity itself as well, which means the brush entity has no brush.

To fix this, go to Map->Entity report and check for each func_button what it selects when you press go to. When it selects no brush, delete that entity and the error should be fixed.
...and that's the bottom line because Mate de Vita said so.
 
 
2010 Dec 22 at 23:10 PST
mato_mato

2010 Dec 16 • 239
finaly... woking
 
 
2010 Dec 23 at 02:09 PST
mato_mato

2010 Dec 16 • 239
finaly... woking
 
 
2010 Dec 23 at 02:09 PST
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