Door Error

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Hammer Mapping
Muffles

2009 Jul 29 • 37
So I'm not very new to mapping, but its been around 5 months since I had last made a map before I took a long break. I made a door as I think I remember it is done and it opens with success. The only problem is, it won't open again. Any suggestions?
If no one is around to see an error occur, then who knows if it happened at all
d-<>_<>-p
    2010 Jan 24
Rockbomb

2009 Nov 13 • 289
Kick the son'bitch down!
No really I have no idea, I'll wait 'til someone comes along who knows what they're talking about...
    2010 Jan 24
Muffles

2009 Jul 29 • 37
Just to give somewhat of a clarification, Its a Door with a Origin Hinge and thats it. Entity effected settings:
Speed: 100
Angle: 90
Delay: 4

Flags- Use only
If no one is around to see an error occur, then who knows if it happened at all
d-<>_<>-p
    2010 Jan 24
SRAW
Rocket Man

2007 Nov 6 • 1266
1 ₧
use only? i think that means you need to trigger it if im correct...
Thus spake SRAW
And y did u highlight this?
    2010 Jan 25
Mate de Vita
Mage Investigage

2008 Oct 4 • 1950
179 ₧
Did you use func_door_rotating or func_door?
...and that's the bottom line because Mate de Vita said so.
    2010 Jan 25
Muffles

2009 Jul 29 • 37
I used Func_door_rotating.
If no one is around to see an error occur, then who knows if it happened at all
d-<>_<>-p
    2010 Jan 25
Mate de Vita
Mage Investigage

2008 Oct 4 • 1950
179 ₧
So, to clarify, you use your door once (by standing next to it and pressing your use button) and it opens. Then after four seconds it closes and if you try to use it again, it doesn't open. Correct?
...and that's the bottom line because Mate de Vita said so.
    2010 Jan 25
Muffles

2009 Jul 29 • 37
Yes, I could even supply a demo of what happens if needed.
If no one is around to see an error occur, then who knows if it happened at all
d-<>_<>-p
    2010 Jan 25
Mate de Vita
Mage Investigage

2008 Oct 4 • 1950
179 ₧
Could you upload your map to speedyshare and give the link please?
...and that's the bottom line because Mate de Vita said so.
    2010 Jan 25
Muffles

2009 Jul 29 • 37
http://www.speedyshare.com/files/20552041/Dexters_Lab.bsp
If no one is around to see an error occur, then who knows if it happened at all
d-<>_<>-p
    2010 Jan 25
Muffles

2009 Jul 29 • 37
I am actually trying my luck at a cartoon level, so bare with me on the bad models atm.
If no one is around to see an error occur, then who knows if it happened at all
d-<>_<>-p
    2010 Jan 25
ColinB

2009 Dec 12 • 39
Doors are sometimes harder to 'use' from the other side because the floor area in which you have to stand to open the door is smaller and therefore harder to find. I hope this helps.
    (Edited 2010 Jan 29)     2010 Jan 29
sprinkles

2009 Sep 6 • 958
10 ₧
Uploading your .bsp does not help. The decompile process will distort your map exponentially. Please upload your .map file, or .rmf.
http://www.somethingawful.com/flash/shmorky/babby.swf
using Sprinkles.Math
using Sprinkles.Common
using Sprinkles.Misc
using System.Security.Cryptography
    2010 Jan 29

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