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Elevator Help

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Hammer Mapping
xD
2009 Dec 12 • 39
Can I make a elevator with like func_door that I link to origin texture that can lift me up (when I step on it) as long it moves across the origin. How to make that?
    2010 Jan 24 at 09:49
xD
2009 Dec 12 • 39
And another question. How ARE other maps like cs_assault , de_dust2 and others only have 1 file that is .bsp . And my maps made have .bsp , .lin .prt .p0 .p1 .p2 .p3 and other. And if I dont put them all in maps folder in cstrike the map won"t load (it stops at "Creating Local Server") or it gets out of CS. How to put just the .bsp map to make it work?
    2010 Jan 24 at 09:58
fedex _

2009 Mar 23 • 685
13 ₧
xD said:
And another question. How ARE other maps like cs_assault , de_dust2 and others only have 1 file that is .bsp . And my maps made have .bsp , .lin .prt .p0 .p1 .p2 .p3 and other. And if I dont put them all in maps folder in cstrike the map won"t load (it stops at "Creating Local Server") or it gets out of CS. How to put just the .bsp map to make it work?


if it created a bsp , then only drag the bsp file into the maps folder and the extra wads you used
    2010 Jan 24 at 10:32
sprinkles

Chrome Whore
2009 Sep 6 • 2431
10 ₧
xD said:
And another question. How ARE other maps like cs_assault , de_dust2 and others only have 1 file that is .bsp . And my maps made have .bsp , .lin .prt .p0 .p1 .p2 .p3 and other. And if I dont put them all in maps folder in cstrike the map won"t load (it stops at "Creating Local Server") or it gets out of CS. How to put just the .bsp map to make it work?


The other files are generated for the compile. They store information such as lighting, brushes, etc.
...then I got some ap, and shot a big ass lazar at everyone.
    2010 Jan 24 at 11:23
xD
2009 Dec 12 • 39
Thx
    2010 Jan 26 at 10:58

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