Elevator. Yes. Again.

Elevator. Yes. Again.

Hammer Mapping — Page [1]
melloyellow582
The Original Portmanteau

Brisk.
2005 Mar 21 • 12858
666 ₧
Iv'e made plenty of shitty maps..BUT
it dawned on me that I have no idea how to make elevators. Can someone tell me easy step by step instructions on how to make a simple elevator w/ a button?

thanks...i think.
 
 
2006 Nov 1 at 15:03 PST
SuperJer
Websiteman

2005 Mar 20 • 6232
Place a path_corner at each stop for your elevator.

Name them corner1, corner2, ...

Make each one point at the next. And loop. Set the flag for "Deactivates train" on each corner.

Create your elevator car and tie it to func_train. Include an ORIGIN brush if you want to set its origin. Set its start point to corner1 and choose a speed and other stuff. Name your elevator car something like elemator.

It doesn't matter where you build the elevator car.

Now make a button and target it at elemator.

You may want to gate the button with a trigger_relay to only send ON signals, instead of TOGGLE, or the button can be used to start AND STOP the elevator.

You can also give the button a master so it can only be pressed when the elevator is stopped. Google multisource for this.
 
 
2006 Nov 2 at 11:05 PST
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
So you just place one path_corner at the top, and one at the bottom, and aim them at each other by setting the angles? And I don't see a flag like "Deactivates train" all I see is

"Wait retrigge"
"Teleport"
"Fire Once"

That's the only thing I didn't understand.
 
 
2006 Nov 2 at 14:41 PST
melloyellow582
The Original Portmanteau

Brisk.
2005 Mar 21 • 12858
666 ₧
yeah i have the same problem
everything else works fine but...without the stop it just keeps going up and down forever!

do you use waitforretrigge?
 
 
2006 Nov 2 at 15:13 PST
melloyellow582
The Original Portmanteau

Brisk.
2005 Mar 21 • 12858
666 ₧
oh i tried it and it worked with the wait for trigge. thanks.
 
 
2006 Nov 2 at 15:17 PST
SuperJer
Websiteman

2005 Mar 20 • 6232
Yeah that's it, wait for retrigger. Sorry I think it used to be called deacivates train. Or maybe that's something else....

This is the trouble with me posting on here by memory alone :/

And Zim, the angles don't do anything. You have to set the <s>"Next Corner" or something like that</s> target to the name of the next corner.
 
 
2006 Nov 3 at 00:24 PST — Ed. 2007 Jun 24 at 11:26 PDT
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
oooooooooh alright gotcha. Thanks again.


BUT, when I play my map, the lift doesn't show up, and when I press the elevator buttons, it crashes CZ and says something about SV_sartVolume = 2500......
 
 
2006 Nov 3 at 05:52 PST
jacksmoke234
Tendrils McGee

2005 Mar 20 • 1375
34 ₧
You could just make a func_door and set the lip to something that will fit.
 
 
2006 Nov 3 at 21:13 PST
melloyellow582
The Original Portmanteau

Brisk.
2005 Mar 21 • 12858
666 ₧
hmmm

I tryed again on a diffrent level... it like a lowering bridge...and now it STARTS on corner 2, even though I told it to start on corner 1, and when I use the button, It continues going down much further then I want it to.???
 
 
2006 Nov 4 at 09:57 PST
ofy_13
2007 Jun 23 • 3
7 ₧
"superjer" said:
Yeah that's it, wait for retrigger. Sorry I think it used to be called deacivates train. Or maybe that's something else....

This is the trouble with me posting on here by memory alone :/

And Zim, the angles don't do anything. You have to set the "Next Corner" or something like that to the name of the next corner.



I've tryied 100s of ways but I cant seem to get it right! What do you mean set the "Next Corner" the name of the next corner!!! There is nothing nowhere called "Next Corner" My elevator doesn't even move. I also don't get "Make each one point at the next. And loop. Set the flag for "Deactivates train" on each corner." I know "Deactivates train" is "Wait For Retrigger" but What do you mean Make each one point at the next. Which? The circle or the square point of the Path_corner.
 
 
2007 Jun 24 at 03:12 PDT
SuperJer
Websiteman

2005 Mar 20 • 6232
Each path_corner is a stop on the track, and needs to know where the next stop is (the next path_corner).

I think I was confused. It should just be the path_corner's target. Set the target to the next path_corner on the track.
 
 
2007 Jun 24 at 11:25 PDT
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