.err

.err

Hammer Mapping — Page [1]
alienscum
2005 Nov 12 • 5
26 ₧
I named my map proba.map and than I trxed to make a wad ot of it with the "Zoner's Half-Life Compilation Tools 2.5.3, CUSTOM BUILD 1.7" but I got a problem...



this is what is in my proba.bat
@echo off
hlcsg proba
hlbsp proba
hlvis proba
hlrad proba
copy proba.bsp "D:\Program Files\Valve\cstrike\maps"
cd D:\Program Files\Valve
pause
hl -dev -console -game cstrike +map mapname



this is in proba.err
hlvis: Error: Portal file 'proba.prt' does not exist, cannot vis the map




and this is in proba.log
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg proba
Entering proba.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)


Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.03 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp proba

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


0.02 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis proba
Error: Portal file 'proba.prt' does not exist, cannot vis the map


----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad proba
>> There was a problem compiling the map.
>> Check the file proba.log for the cause.

----- END hlrad -----



probably somethin is missing but I don't know what......whear can I get that file, probably proba.prt
please help...
Reality is only ilusion provoked by lack of alcohol.
 
 
2005 Nov 12 at 03:54 PST
alienscum
2005 Nov 12 • 5
26 ₧
well, I think i solved this.....but how do you put some lights in the map.....
Reality is only ilusion provoked by lack of alcohol.
 
 
2005 Nov 12 at 09:54 PST
SuperJer
Websiteman

2005 Mar 20 • 6133
What was the problem? It looked like the map was empty, or?

Just for clarification: proba.prt is created by HLBSP if HLBSP is successful. So when your PRT files is mising, it means something went wrong in the BSP step.

There are two ways to put lights in your map, entities or textures:


ENTITIES:
Just place a light entity where you want light to shine from. Check its properties and you can set the color and brightness.

You can also try light_spot (for directed light).

Use one (1!!) light_environment to make all your sky brushes emit light. Set its pitch to -30 to -90 and the angle to something that matches your skybox. -90 is straight down (noon at the equator).


TEXTURES:
Use any texture from the file lights.rad and it will emit light as specified in lights.rad. You can change the RAD file to have more lights, or different colors and brightnesses.


Also: you will only see your lights if you run HLRAD. Without running HLRAD your map will be full-bright. NOT full-dark, notice. Since RAD can take a while, sometimes it is smart to skip the RAD step if you are not testing the lights at the moment.
 
 
2005 Nov 12 at 11:44 PST
alienscum
2005 Nov 12 • 5
26 ₧
ok, evrithing works but I can't move.....I can shot but I can't move, jump, duck...I can even buy....
Reality is only ilusion provoked by lack of alcohol.
 
 
2005 Nov 13 at 07:03 PST
alienscum
2005 Nov 12 • 5
26 ₧
no more help needed........fixed it.......it's grat feeling that I made a map of my own
Reality is only ilusion provoked by lack of alcohol.
 
 
2005 Nov 13 at 11:30 PST
$H()GUN
SJA: Anti-Tank Medic

Shotgun Headshot Medal
2005 Mar 23 • 585
34 ₧
e is bd tper ist he
sorry i'm not intimidated by your stupidity http://www.whiteninjacomics.com
 
 
2005 Nov 16 at 06:05 PST
alienscum
2005 Nov 12 • 5
26 ₧
no, not bad typer.......bad english writer
Reality is only ilusion provoked by lack of alcohol.
 
 
2005 Nov 17 at 03:20 PST
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