Error: Exceeded MAX_PATCHES

Error: Exceeded MAX_PATCHES

Hammer Mapping — Page [1]
goxk
2011 Jun 18 • 9
hi guys. I'm new in this forum.
can anyone to tell me how can I fix this problem with my CS map ?
I can't compile it

Error: Exceeded MAX_PATCHES


code
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures goxk
Entering goxk.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(9.30 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(14.17 seconds)

Using Wadfile: \documents and settings\arianit\desktop\cstrike.wad
- Contains 6 used textures, 6.98 percent of map (123 textures in wad)
Using Wadfile: \documents and settings\arianit\desktop\halflife.wad
- Contains 78 used textures, 90.70 percent of map (3116 textures in wad)
Using Wadfile: \documents and settings\arianit\desktop\goxk.wad
- Contains 2 used textures, 2.33 percent of map (2 textures in wad)

added 8 additional animating textures.
Texture usage is at 1.13 mb (of 4.00 mb MAX)
25.91 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp goxk

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'goxk.prt'
26.16 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis goxk
3178 portalleafs
10841 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(75.00 seconds)
LeafThread:
(7122.84 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 1436 and 1445:
(71.000 -526.000 -663.000)
(71.000 -524.000 -656.002)
(71.150 -520.069 -642.240)
(100.552 -520.131 -642.460)
(101.960 -526.000 -663.000)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 2463 and 2464:
(308.581 -1736.000 -631.000)
(257.996 -1736.000 -598.997)
(256.000 -1735.980 -597.735)
(256.000 -1639.000 -597.735)
(308.581 -1639.000 -631.000)

average leafs visible: 364
g_visdatasize:334127 compressed from 1264844
7199.23 seconds elapsed [1h 59m 59s]

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad -chop 64 goxk

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


15800 faces
Create Patches : 77104 base patches
0 opaque faces
523181 square feet [75338064.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


----- END hlrad -----

thnx in advence
 
 
2011 Jun 18 at 01:03 PDT
the_cloud_system
polly pushy pants

2008 Aug 1 • 3065
-6 ₧
is it cause you have a box Around your map?
if so this picture will help you.
I drink to forget but I always remember.
 
 
2011 Jun 18 at 02:25 PDT
goxk
2011 Jun 18 • 9
the_cloud_system said:
is it cause you have a box Around your map?
if so this picture will help you.


now I have another problem :(

code
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures goxk
Entering goxk.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(10.47 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(9.14 seconds)

Using Wadfile: \documents and settings\arianit\desktop\cstrike.wad
- Contains 6 used textures, 6.74 percent of map (123 textures in wad)
Using Wadfile: \documents and settings\arianit\desktop\halflife.wad
- Contains 81 used textures, 91.01 percent of map (3116 textures in wad)
Using Wadfile: \documents and settings\arianit\desktop\goxk.wad
- Contains 2 used textures, 2.25 percent of map (2 textures in wad)

added 8 additional animating textures.
Texture usage is at 1.15 mb (of 4.00 mb MAX)
21.66 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp goxk

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity light @ (-1811,-984,-362)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

30.30 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis goxk
>> There was a problem compiling the map.
>> Check the file goxk.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad goxk
>> There was a problem compiling the map.
>> Check the file goxk.log for the cause.

----- END hlrad -----
 
 
2011 Jun 18 at 02:57 PDT
the_cloud_system
polly pushy pants

2008 Aug 1 • 3065
-6 ₧
goxk said:
Warning: === LEAK in hull 0 ===
Entity light @ (-1811,-984,-362)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush


Down Rodeo said:
Q: How do I plug a leak?

First of all, make sure you did not create any entities outside your map. An entity outside your map is just like a leak, if not worse.

If you can not find any entities outside your map:
Load the pointfile generated by the compile tools by selecting the "load pointfile" option in the Hammer menus. Then follow the red line in the viewport to the hole. DON'T delete entities quoted as causing the leak, as they are just mentioned as a reference point. DO use the grid to help avoid leaks in the first instance.

I drink to forget but I always remember.
 
 
2011 Jun 18 at 03:41 PDT
goxk
2011 Jun 18 • 9
I not understand what should I do after point file loaded ?
 
 
2011 Jun 18 at 07:51 PDT — Ed. 2011 Jun 18 at 07:51 PDT
goxk
2011 Jun 18 • 9
in another forum a member said:


code
[b]Sparse[/b] fix your problem, but you have another problem Bad Surface


error:

code

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures goxk
Entering goxk.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(8.75 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(7.67 seconds)

Using Wadfile: \documents and settings\arianit\desktop\cstrike.wad
- Contains 6 used textures, 6.74 percent of map (123 textures in wad)
Using Wadfile: \documents and settings\arianit\desktop\halflife.wad
- Contains 81 used textures, 91.01 percent of map (3116 textures in wad)
Using Wadfile: \documents and settings\arianit\desktop\goxk.wad
- Contains 2 used textures, 2.25 percent of map (2 textures in wad)

added 8 additional animating textures.
Texture usage is at 1.15 mb (of 4.00 mb MAX)
18.19 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp goxk

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'goxk.prt'
18.03 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis goxk
3158 portalleafs
10748 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(59.14 seconds)
LeafThread:
(9000.19 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 1467 and 1476:
(71.000 -526.000 -663.000)
(71.000 -524.000 -656.002)
(71.150 -520.069 -642.240)
(100.552 -520.131 -642.460)
(101.960 -526.000 -663.000)

average leafs visible: 362
g_visdatasize:324378 compressed from 1247410
9066.66 seconds elapsed [2h 31m 6s]

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad -sparse goxk

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


15812 faces
Create Patches : 76973 base patches
0 opaque faces
524331 square feet [75503704.00 square inches]
13 direct lights

BuildFacelights:
Error:
for Face 8917 (texture {grid1) at
(448.000 -1781.000 -590.000) (448.000 -1781.000 -664.000) (448.000 -1780.000 -664.000) (448.000 -1780.000 -590.000)
Error: Bad surface extents (7991 x 7)
Check the file ZHLTProblems.html for a detailed explanation of this problem

----- END hlrad -----


how can I fix Bad Surface ?
 
 
2011 Jun 18 at 12:53 PDT — Ed. 2011 Jun 18 at 12:56 PDT
the_cloud_system
polly pushy pants

2008 Aug 1 • 3065
-6 ₧
open hammer, press alt+p and see if any problems show up, and fix em.
I drink to forget but I always remember.
 
 
2011 Jun 18 at 15:38 PDT
goxk
2011 Jun 18 • 9
the_cloud_system said:
open hammer, press alt+p and see if any problems show up, and fix em.


No errors were found.

I have problem with compiling
 
 
2011 Jun 19 at 01:11 PDT
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
Go delete those brushes or...

go to google and stop being a lazy fuck
Free Steam Games
 
 
2011 Jun 19 at 05:06 PDT — Ed. 2011 Jun 19 at 05:07 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5485
57,583 ₧
I still rather strongly suspect you've not fixed the original problem, rather you've shuffled it around.
 
 
2011 Jun 20 at 09:24 PDT
SuperJer
Websiteman

2005 Mar 20 • 5952
One of your surfaces with {grid1 on it is broken.

It's probably because the texture is scaled way too big or small. You've got to find it and fix it.

(Does Hammer have a find-face-by-ID thingy?)
 
 
2011 Jun 20 at 22:49 PDT — Ed. 2011 Jun 20 at 22:51 PDT
goxk
2011 Jun 18 • 9
thnx men.

but now I can't open my map with Valve Hammer Editor 3.5 :(
when I want to open it showed an error:

 
 
2011 Jun 21 at 04:08 PDT — Ed. 2011 Jun 21 at 04:08 PDT
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
Maybe your map is corrupted... or hammer is corrupted... or your computer is broken due to all the PORN AND INDECENT STUFF DOWNLOAD ONTO YOUR COMPUTER 24/7



or you can go to google, like I did, type in the error, like I did and find this link, like I did http://twhl.info/wiki.php?id=822

and it says the map or hammer is corrupted, like I said LOL
Free Steam Games
 
 
2011 Jun 21 at 04:33 PDT — Ed. 2011 Jun 21 at 04:35 PDT
SuperJer
Websiteman

2005 Mar 20 • 5952
Did you maybe, possibly rename your .map to .rmf?
 
 
2011 Jun 22 at 23:37 PDT
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