Error: Missing '[' in texturedef (U) HELP!

Error: Missing '[' in texturedef (U) HELP!

Hammer Mapping — Page 1 [2]
Frontlines
2009 Sep 2 • 18
Well It turns out that the box I made around the map made some problems and I deleted it so I just made a roof around the map :) and now I have a leek :S
 
 
2009 Sep 18 at 04:17 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
2009 Sep 18 at 06:08 PDT
Frontlines
2009 Sep 2 • 18
----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad FruskaTest6

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


19443 faces
Create Patches : 122786 base patches
0 opaque faces
912013 square feet [131329968.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


----- END hlrad -----

So what do I do now? its the final error I just needed 2 add in the .bat file(opened it with Notepad++) -texdata 12288 and it worked and then I got some leeks and I made a box around the map and now I got this problem :S
 
 
2009 Sep 18 at 06:23 PDT
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Frontlines said:
So what do I do now? its the final error I just needed 2 add in the .bat file(opened it with Notepad++) -texdata 12288 and it worked and then I got some leeks and I made a box around the map and now I got this problem :S

This is something you should never (and by never I mean never) do.
Fight your leaks properly (check the FAQ for some help on that).
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Sep 18 at 06:25 PDT — Ed. 2009 Sep 18 at 06:25 PDT
Frontlines
2009 Sep 2 • 18
Ok Ill just delete the bottom part of the box again :) but When I load the pointfile(.lin) I get that line and I don't know wheres the leek it goes in 100 different directions :S
 
 
2009 Sep 18 at 10:38 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Start on the outside and look where the line goes inside the map.
QUACK! QUACK!
 
 
2009 Sep 18 at 10:45 PDT
Frontlines
2009 Sep 2 • 18
Ok I deleted the bottom of the "skybox" and then I put floors on sum buildings so that I don't have a big black hole but still same error :S
Cmon why don't you just look at the map you see that I don't have a clue how 2 do this
 
 
2009 Sep 18 at 11:57 PDT
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