Error: Missing '[' in texturedef (U) HELP!

Error: Missing '[' in texturedef (U) HELP!

Hammer Mapping — Page 1 [2]
Frontlines
2009 Sep 2 • 18
Well It turns out that the box I made around the map made some problems and I deleted it so I just made a roof around the map :) and now I have a leek :S
 
 
 
≡ 2009 Sep 18 at 11:17 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
≡ 2009 Sep 18 at 13:08 UTC
Frontlines
2009 Sep 2 • 18
----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad FruskaTest6

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


19443 faces
Create Patches : 122786 base patches
0 opaque faces
912013 square feet [131329968.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


----- END hlrad -----

So what do I do now? its the final error I just needed 2 add in the .bat file(opened it with Notepad++) -texdata 12288 and it worked and then I got some leeks and I made a box around the map and now I got this problem :S
 
 
 
≡ 2009 Sep 18 at 13:23 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Frontlines said:
So what do I do now? its the final error I just needed 2 add in the .bat file(opened it with Notepad++) -texdata 12288 and it worked and then I got some leeks and I made a box around the map and now I got this problem :S

This is something you should never (and by never I mean never) do.
Fight your leaks properly (check the FAQ for some help on that).
...and that's the bottom line because Mate de Vita said so.
 
 
 
≡ 2009 Sep 18 at 13:25 UTC — Ed. 2009 Sep 18 at 13:25 UTC
Frontlines
2009 Sep 2 • 18
Ok Ill just delete the bottom part of the box again :) but When I load the pointfile(.lin) I get that line and I don't know wheres the leek it goes in 100 different directions :S
 
 
 
≡ 2009 Sep 18 at 17:38 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Start on the outside and look where the line goes inside the map.
QUACK! QUACK!
 
 
 
≡ 2009 Sep 18 at 17:45 UTC
Frontlines
2009 Sep 2 • 18
Ok I deleted the bottom of the "skybox" and then I put floors on sum buildings so that I don't have a big black hole but still same error :S
Cmon why don't you just look at the map you see that I don't have a clue how 2 do this
 
 
 
≡ 2009 Sep 18 at 18:57 UTC
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