Error: Portal file

Error: Portal file

Hammer Mapping — Page [1]
bucichf
2008 Jun 29 • 7
Hi, i
 
 
2008 Jun 29 at 20:17 PDT
mrsticks
Wingus (Part of the Wingus and Dingus set)

2005 Sep 28 • -2485
press fix and highlight those files.


If that dosent work, replace your map name.
__________________________________________________
 
 
2008 Jun 29 at 20:18 PDT
bucichf
2008 Jun 29 • 7
mrsticks said:
press fix and highlight those files.


If that dosent work, replace your map name.



Press fix where?? Highliht wich files??
Sorry for the stupid questions, but I started with this just a few hours ago...
 
 
2008 Jun 29 at 20:30 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Post your whole compile log.
QUACK! QUACK!
 
 
2008 Jun 29 at 23:46 PDT
zzz1123

2008 Jun 8 • 137
Maybe your compiler doesnt work, try redownloading it. And can you post the compile log? Maybe you didnt put any entities in your map. Try make your map smaller too.

PS: Look at this. http://www.superjer.com/forum/pls_help_me_im_really_screwed_about_the_portal_stuff.php It may give you some help.(FYI. its my post.)
You didn't see me. You're hallucinating.
 
 
2008 Jun 30 at 05:16 PDT — Ed. 2008 Jun 30 at 05:18 PDT
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Before you try ANYTHING, post your compile log.
May contain traces of invisible text.
 
 
2008 Jun 30 at 06:38 PDT
bucichf
2008 Jun 29 • 7
Ok, here goes the whole log:



hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures prueba01
Entering prueba01.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
50%... (0.00 seconds)

Using Wadfile: \archivos de programa\valve\valve\halflife.wad
- Contains 3 used textures, 100.00 percent of map (3116 textures in wad)

added 2 additional animating textures.
Texture usage is at 0.10 mb (of 4.00 mb MAX)
0.06 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp prueba01

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
0.02 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis prueba01
Error: Portal file 'prueba01.prt' does not exist, cannot vis the map


----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad prueba01
>> There was a problem compiling the map.
>> Check the file prueba01.log for the cause.

----- END hlrad -----



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Thanks for the help!!
 
 
2008 Jun 30 at 15:30 PDT
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Do you have a light, info_player_start AND info_player_deathmatch?
May contain traces of invisible text.
 
 
2008 Jun 30 at 16:40 PDT
bucichf
2008 Jun 29 • 7
eDan Co. said:
Do you have a light, info_player_start AND info_player_deathmatch?



Yeah, I have 5 lights and both player_start and player_deathmatch
 
 
2008 Jun 30 at 17:20 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Is your map properly enclosed from the void?
QUACK! QUACK!
 
 
2008 Jun 30 at 23:56 PDT
zzz1123

2008 Jun 8 • 137
Are your entities in the map? Are they outside in nothingness? Or maybe you entities are stuck in the walls.
You didn't see me. You're hallucinating.
 
 
2008 Jul 1 at 01:49 PDT
IIopn

2008 Feb 26 • 227
36 ₧
try remaking the map from scratch!
I Love Army Men Sarge's War
 
 
2008 Jul 5 at 05:55 PDT
bucichf
2008 Jun 29 • 7
IIopn said:
try remaking the map from scratch!


I did the map from scratch and it worked, thanks to all!!
 
 
2008 Jul 8 at 15:45 PDT
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