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Error with Comipling -.-

Error with Comipling -.-

Hammer Mapping

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Ne0
2009 Jul 18 • 5
Here what log says:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures ne0map2
Entering ne0map2.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)

Using Wadfile: \program files\counter-strike 1.6\cstrike\cstrike.wad
- Contains 1 used texture, 100.00 percent of map (123 textures in wad)

Texture usage is at 0.01 mb (of 4.00 mb MAX)
0.11 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp ne0map2

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
0.36 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis ne0map2
Error: Portal file 'ne0map2.prt' does not exist, cannot vis the map


----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad ne0map2
>> There was a problem compiling the map.
>> Check the file ne0map2.log for the cause.

----- END hlrad -----



    2009 Jul 18
Mate de Vita
Kelli

2008 Oct 4 • 2429
159 ₧
Not this crap again
Alright:
Killer-Duck said:
Did you forget to put point-entities in your map? You need at least one info_player_start and one info_player_deathmatch and a light-entity.

Or maybe you accidentally put an entity outside the map?

Mate de Vita said:
Also make sure that you didn't make a single brush over the entire map (instead of a map ceiling, floor and walls).
...and that's the bottom line because Mate de Vita said so.

Who controls the past, controls the future. Who controls the present, controls the past.
    (Edited 2009 Jul 18)     2009 Jul 18
Ne0
2009 Jul 18 • 5
I have all of them in :)
    2009 Jul 18
Mate de Vita
Kelli

2008 Oct 4 • 2429
159 ₧
Mate de Vita said:
Also make sure that you didn't make a single brush over the entire map (instead of a map ceiling, floor and walls).
...and that's the bottom line because Mate de Vita said so.

Who controls the past, controls the future. Who controls the present, controls the past.
    (Edited 2009 Jul 18)     2009 Jul 18
Ne0
2009 Jul 18 • 5
Everything inside a big Box, 2 spawns for both cts and terrors
Is it a problem that i didnt colour anything :P ?
Here is a photo :
http://i31.tinypic.com/v6t9xi.jpg
Btw i opened the folder .err and it says :
hlvis: Error: Portal file 'ne0map2.prt' does not exist, cannot vis the map
    (Edited 2009 Jul 18)     2009 Jul 18
Ne0
2009 Jul 18 • 5
i started new map dont worry :)
    2009 Jul 18

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