Error with Comipling -.-

Error with Comipling -.-

Hammer Mapping — Page [1]
Ne0
2009 Jul 18 • 5
Here what log says:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures ne0map2
Entering ne0map2.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)

Using Wadfile: \program files\counter-strike 1.6\cstrike\cstrike.wad
- Contains 1 used texture, 100.00 percent of map (123 textures in wad)

Texture usage is at 0.01 mb (of 4.00 mb MAX)
0.11 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp ne0map2

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
0.36 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis ne0map2
Error: Portal file 'ne0map2.prt' does not exist, cannot vis the map


----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad ne0map2
>> There was a problem compiling the map.
>> Check the file ne0map2.log for the cause.

----- END hlrad -----



 
 
2009 Jul 18 at 08:21 PDT
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Not this crap again
Alright:
Killer-Duck said:
Did you forget to put point-entities in your map? You need at least one info_player_start and one info_player_deathmatch and a light-entity.

Or maybe you accidentally put an entity outside the map?

Mate de Vita said:
Also make sure that you didn't make a single brush over the entire map (instead of a map ceiling, floor and walls).
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Jul 18 at 08:23 PDT — Ed. 2009 Jul 18 at 08:24 PDT
Ne0
2009 Jul 18 • 5
I have all of them in :)
 
 
2009 Jul 18 at 08:24 PDT
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Mate de Vita said:
Also make sure that you didn't make a single brush over the entire map (instead of a map ceiling, floor and walls).
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Jul 18 at 08:25 PDT — Ed. 2009 Jul 18 at 08:25 PDT
Ne0
2009 Jul 18 • 5
Everything inside a big Box, 2 spawns for both cts and terrors
Is it a problem that i didnt colour anything :P ?
Here is a photo :
http://i31.tinypic.com/v6t9xi.jpg
Btw i opened the folder .err and it says :
hlvis: Error: Portal file 'ne0map2.prt' does not exist, cannot vis the map
 
 
2009 Jul 18 at 08:26 PDT — Ed. 2009 Jul 18 at 08:31 PDT
Ne0
2009 Jul 18 • 5
i started new map dont worry :)
 
 
2009 Jul 18 at 15:41 PDT
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