ey im makin this one map and....
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Hammer Mapping
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duecebigallo
2008 Mar 10 • 99
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hey im makin this one map where your always mooving from one room to another. My question is how do i set a time limit for how long they can be there, like i want them to be teleported to a room and they can only stay there for like 25 secs, then after 25 secs they get teleported to another room. o and before they teleport how do i make them drop thier guns
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(Edited 2008 Mar 17 at 12:40)
2008 Mar 17 at 12:25
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eDan Co.
Mighty Typist



2007 Sep 24 • 2917
252 ₧
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You have already asked this two days ago. Make a trigger_push and in it's properties, set delay before trigger to 25.
That is all.
May contain traces of invisible text.
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2008 Mar 17 at 12:48
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duecebigallo
2008 Mar 10 • 99
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thats exacly why noone replied to my question so i made a new question with different words
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2008 Mar 17 at 12:54
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duecebigallo
2008 Mar 10 • 99
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but how would i make their guns drop before the trigger o and its not trigger push anymore its trigger teleport wait....if i make a teleport and they all get teleported at the same time wont they get stuck?
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(Edited 2008 Mar 17 at 13:07)
2008 Mar 17 at 12:54
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Down Rodeo
Cap'n Moth of the Firehouse


2007 Oct 19 • 5258
57,583 ₧
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2008 Mar 17 at 13:07
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dingdong

2008 Feb 23 • 52
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i think a weapon_strip gets rid of the weapons
HAMMER TIME
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2008 Mar 17 at 16:58
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duecebigallo
2008 Mar 10 • 99
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i want trigger teleport to teleport you after 20 secs i put the delay before trigger as 20 but you still get teleported once you land on it, i just want to teleport to be active once 25 secs go by, or the teleport to move into the room however it works just as long as you get teleported after 20 secs is over
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2008 Mar 17 at 20:41
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Down Rodeo
Cap'n Moth of the Firehouse


2007 Oct 19 • 5258
57,583 ₧
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2008 Mar 18 at 06:00
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Down Rodeo
Cap'n Moth of the Firehouse


2007 Oct 19 • 5258
57,583 ₧
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2008 Mar 18 at 11:46
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Down Rodeo
Cap'n Moth of the Firehouse


2007 Oct 19 • 5258
57,583 ₧
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2008 Mar 18 at 22:38
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Down Rodeo
Cap'n Moth of the Firehouse


2007 Oct 19 • 5258
57,583 ₧
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2008 Mar 19 at 07:14
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Down Rodeo
Cap'n Moth of the Firehouse


2007 Oct 19 • 5258
57,583 ₧
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I don't understand. Do teleports teleport you instantly? Or is there a bit of a pause before you jump? If the former, then there shouldn't be a problem. If the latter then could you not implement some kind of brush to stop you moving, then allow the teleports to do their thang?
Everyone stares when you walk in the room, they stare when you go....
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2008 Mar 19 at 20:24
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eDan Co.
Mighty Typist



2007 Sep 24 • 2917
252 ₧
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trigger_teleport teleports you immediately. But the whole idea was to have it teleport after 25 seconds, so it was set to 25 sec delay. That creates a new problem: All the players in the room will be teleported to the same spot at the same time. The solution was supposed to have many different teleports (where each one was too small for two people to fit in). BUT THEN THERE IS ANOTHER PROBLEM: If there are many trigger_teleports that have 25 second delay, you have time to walk around. Each time you enter a new trigger_teleport, that brings the 25 sec delay BACK TO ZERO.
That said, I do not think this is a possible thing to make, or at least not practical.
May contain traces of invisible text.
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2008 Mar 20 at 06:56
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Down Rodeo
Cap'n Moth of the Firehouse


2007 Oct 19 • 5258
57,583 ₧
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2008 Mar 20 at 09:26
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2008 Mar 20 at 10:33
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Down Rodeo
Cap'n Moth of the Firehouse


2007 Oct 19 • 5258
57,583 ₧
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2008 Mar 20 at 20:50
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Pages: [1]
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