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Hammer Mapping — Page [1]
Killer-Chicken

2010 May 29 • 5
Hey guys i need help with something

I created a map blah blah blah...
then put a trigger_multiple targeted to a trigger_hurt for the whole map. It works, however, after a few rounds, the trigger_hurt doesn't reset @.@
It resets for the first few rounds, but for the next few it just stays there and murders all the players in cold blood.
Any reasons why this happens?

Additional info:
Delay before reset is 5.
all the rest of the values are the same, except for damage
Cluck! Cluck!
 
 
 
≡ 2010 May 29 at 15:37 UTC
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
Sure is stolen name in here...
 
 
 
≡ 2010 May 29 at 15:42 UTC
Killer-Chicken

2010 May 29 • 5
oO no one knows the solution?
Cluck! Cluck!
 
 
 
≡ 2010 May 30 at 07:48 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
≡ 2010 May 30 at 13:07 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Killer-Chicken said:
Hey guys i need help with something

I created a map blah blah blah...
then put a trigger_multiple targeted to a trigger_hurt for the whole map. It works, however, after a few rounds, the trigger_hurt doesn't reset @.@
It resets for the first few rounds, but for the next few it just stays there and murders all the players in cold blood.
Any reasons why this happens?

Additional info:
Delay before reset is 5.
all the rest of the values are the same, except for damage


What exactly are you trying to accomplish with this setup?
QUACK! QUACK!
 
 
 
≡ 2010 May 30 at 13:23 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
≡ 2010 May 30 at 15:14 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
Down Rodeo said:
Fiver bet Killer-Chicken has a sphere casting a shadow as an avatar in a few days.


Since he read that I bet it will be the decal tool icon.
Free Steam Games
 
 
 
≡ 2010 May 31 at 08:13 UTC
Killer-Chicken

2010 May 29 • 5
Killer-Duck said:
Killer-Chicken said:
Hey guys i need help with something

I created a map blah blah blah...
then put a trigger_multiple targeted to a trigger_hurt for the whole map. It works, however, after a few rounds, the trigger_hurt doesn't reset @.@
It resets for the first few rounds, but for the next few it just stays there and murders all the players in cold blood.
Any reasons why this happens?

Additional info:
Delay before reset is 5.
all the rest of the values are the same, except for damage


What exactly are you trying to accomplish with this setup?


Its like a map like zm_boatescape etc, the person who reaches the ending point wins as the rest of the players die.
code

/ /
O---- Dead O
\ \ /|\
/ \ Winner
Trigger_hurted Ending point
----------------------------______________<trigger_multiple



The trigger hurt is supposed to disappear the next round, but after a few rounds, it stays there and kills everyone for each following round. Any reason why that happens? ==

Another matter: Is it possible to create a door that will slide up at breakneck speed when the winner reaches the trigger_multiple? The trigger_multiple can only target one other thingy at a time...
Cluck! Cluck!
 
 
 
≡ 2010 May 31 at 11:07 UTC — Ed. 2010 May 31 at 11:09 UTC
Killer-Chicken

2010 May 29 • 5
@.@ no one can help?
Cluck! Cluck!
 
 
 
≡ 2010 Jun 1 at 12:58 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
you knowi think i can help but it sounds way to hard

ok so... you eventualy get the people on the side that doesint die and they press a butten, )and i think theres a way that your can get trigger_hurt to move) trigger hurt moves up the map and killing all the other players... i think
I drink to forget but I always remember.
 
 
 
≡ 2010 Jun 1 at 18:22 UTC
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
What if you were to just put a big box underneath the entire map, and whenever the button is pushed the box slams upwards smashing everyone into the sky?
 
 
 
≡ 2010 Jun 1 at 18:31 UTC
SuperJer
Websiteman

2005 Mar 21 • 6807
Counter-Strike itself is very broken when it comes to round restarts. It may not be fixable. But try RB's idea.

Or lower the reset delay. If 5 seconds lasts until the next round, the reset might get cancelled by the round restart.

Or it might help to fire off a trigger_relay to turn off the trigger_hurt. On relays you can set the trigger state to OFF explicitly. You can do this periodically to keep setting the trigger_hurt to OFF in case it gets stuck on. YMMV.

Also, you can trigger multiple things by giving them the same name, or using a multi_manager.

Story time!
I once tried to make a map that killed all of one team or the other at the end. Team masters and selectors are totally busted, so they didn't help. I almost got it to work with trigger loops and change-targets, but the game is just too buggy to depend on anything like that. I finally gave up.
 
 
 
≡ 2010 Jun 2 at 02:36 UTC
Killer-Chicken

2010 May 29 • 5
Thanks alot for your help guys
.
.
.
How does zm_boatescape do the round end all die thingy anyway? ==

And to make a sliding door you use func_train rite?
Cluck! Cluck!
 
 
 
≡ 2010 Jun 5 at 16:02 UTC
SuperJer
Websiteman

2005 Mar 21 • 6807
Killer-Chicken said:
How does zm_boatescape do the round end all die thingy anyway?

Never seen it. You can always decompile it and try to figure it out though.

Killer-Chicken said:
And to make a sliding door you use func_train rite?

func_door is probably better.
 
 
 
≡ 2010 Jun 8 at 02:44 UTC
SolidKAYOS
Count Adelaide

Roar Of The Tigress Medal
2007 Jun 24 • 84
68 ₧
At least you know its not me.
Make awkward sexual advances, not war.
Down Rodeo said:
Dammit, this was the one place that didn't have this, but noooooo, molkman pisses all over that
 
 
 
≡ 2010 Jun 8 at 03:40 UTC
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