Flat Objects

Flat Objects

Hammer Mapping — Page [1]
shotted
2009 Aug 24 • 15
I am making a hockey CS 1.6 map, and I need to make the face-off dots/circles flat, so that people don't randomly stop on the edges of the dots. I made the dots as small as I could with the smallest grid size, and I still get stuck on the circles sometimes. It's annoying and it really doesn't look good. I also tried using carve to carve the dots into the ice. But apparently, carving the dots into a brush that has already been carved causes an error/glitch. Is there any way I could make them flat without getting the 'coplanar plane' error?
 
 
2009 Sep 3 at 14:46 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
As far as I can tell this would best be done as a decal. Unfortunately custom decals are a no-no so the best thing to do would be a texture. Basically whenever you carve a hole into the ice you are making a concave brush, which is bad. But whenever you make it protude it is going to cause players to hit it and stop. So really, clever texturing is the way forward.

This is probably correct, but I have ingested many many units of alcohol, so feel free to ignore it if someone comes up with a better solution. Or an entirely different answer! Who knows what will happen? Not me :)
 
 
2009 Sep 3 at 17:07 PDT
shotted
2009 Aug 24 • 15
Thanks for the input, Down. Anyone else got some ideas?
 
 
2009 Sep 5 at 11:40 PDT
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
You could just tie all the dots to func_illusionary...
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Sep 5 at 12:06 PDT — Ed. 2009 Sep 6 at 08:47 PDT
shotted
2009 Aug 24 • 15
That'd fix the problem with running into them, but I wanted them to be flat so that they didn't protrude off the ground, so it looks like a real rink.
 
 
2009 Sep 5 at 14:32 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
2009 Sep 5 at 15:13 PDT
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