Followed steps but counter-strike didn't open

Followed steps but counter-strike didn't open

Hammer Mapping — Page [1]
improvements
2009 Jan 21 • 31
ok i followed all the steps now, and it said when i push a button CS will open but, it didn't open. I did not have an .err file this time. what went wrong?

Does this hammer work for Condtion zero?

Edit: the cmd window says at the bottom
The system cannot find the path specified
0 files copied
Press any key to contiune. . .
 
 
 
≡ 2009 Jan 21 at 21:18 UTC — Ed. 2009 Jan 21 at 21:21 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
improvements said:
ok i followed all the steps now, and it said when i push a button CS will open but, it didn't open. I did not have an .err file this time. what went wrong?

Does this hammer work for Condtion zero?

Edit: the cmd window says at the bottom
The system cannot find the path specified
0 files copied
Press any key to contiune. . .

post full compile log (the contents of the file mitch.log - or whatever your mapname is.log).
...and that's the bottom line because Mate de Vita said so.
 
 
 
≡ 2009 Jan 21 at 21:22 UTC
improvements
2009 Jan 21 • 31
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures mitch
Entering mitch.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.03 seconds)

Using Wadfile: \valve\condition zero\cstrike\cstrike.wad
- Contains 4 used textures, 100.00 percent of map (123 textures in wad)

added 2 additional animating textures.
Texture usage is at 0.13 mb (of 4.00 mb MAX)
0.05 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp mitch

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'mitch.prt'
0.05 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis mitch
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.02 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad mitch

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


24 faces
Create Patches : 320 base patches
0 opaque faces
4778 square feet [688128.00 square inches]
1 direct lights

BuildFacelights:
(0.02 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
(0.00 seconds)
MakeScales:
(0.03 seconds)
SwapTransfers:
(0.00 seconds)
Transfer Lists : 84992 : 84.99k transfers
Indices : 2112 : 2.06k bytes
Data : 339968 : 332.00k bytes
GatherLight:
(0.02 seconds)
FinalLightFace:
(0.05 seconds)
0.22 seconds elapsed

----- END hlrad -----
 
 
 
≡ 2009 Jan 21 at 21:23 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
hmm... nothing seems wrong with it...
could you post the contents of your new bat file please?
...and that's the bottom line because Mate de Vita said so.
 
 
 
≡ 2009 Jan 21 at 21:26 UTC
improvements
2009 Jan 21 • 31
@echo off
hlcsg -nowadtextures mitch
hlbsp mitch
hlvis mitch
hlrad mitch
copy mitch.bsp "C:\Steam\SteamApps\EMAIL\counter-strike\cstrike\maps"
pause
"C:\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map mitch
 
 
 
≡ 2009 Jan 21 at 21:26 UTC
improvements
2009 Jan 21 • 31
any ideas?
 
 
 
≡ 2009 Jan 21 at 21:32 UTC
improvements
2009 Jan 21 • 31
If you can think of what's wrong just post it thanks.
 
 
 
≡ 2009 Jan 21 at 21:44 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
You waited like 20 minutes. Christ. We're not on all the time you know... Like I said in another truck, check your paths.
 
 
 
≡ 2009 Jan 21 at 22:23 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
This map is to be played in Condition Zero? If so, I think you need to change -applaunch 10 into -applaunch 80
QUACK! QUACK!
 
 
 
≡ 2009 Jan 22 at 06:22 UTC
Page [1]