Func_door Help Please...

Func_door Help Please...

Hammer Mapping — Page [1]
kaka
2008 Jun 10 • 53
Idk but im having a small problem.....Basically i want the func_door to stay closed when i press the button but i want another button to open it up. When i use my func_door i set it to starts open and have a button to open it. But when i press the button the door closes back up.... Its a zm map and i set it so they can go through then close up the door using the button but the door goes back to its original place. is there anythign i could do? I did the delay before close but i want it so the ct could open the door back up while it was closed and inside...... I tried putting another button to open it but it didnt work.. any help please?
 
 
2009 Jan 27 at 18:00 PST — Ed. 2009 Jan 27 at 18:03 PST
kaka
2008 Jun 10 • 53
And also, i have a func_hurt ontop of a func_breakable so they cant jump onto it.. and i want the func_hurt to disapear when the func_breakable breaks but comes back everyround like the func_breakable.... is this possible? Thanks
 
 
2009 Jan 27 at 18:12 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
kaka said:
Idk but im having a small problem.....Basically i want the func_door to stay closed when i press the button but i want another button to open it up. When i use my func_door i set it to starts open and have a button to open it. But when i press the button the door closes back up.... Its a zm map and i set it so they can go through then close up the door using the button but the door goes back to its original place. is there anythign i could do? I did the delay before close but i want it so the ct could open the door back up while it was closed and inside...... I tried putting another button to open it but it didnt work.. any help please?

So if I understand correctly you want one button that can only close the door and one button that can only open the door?

I would guess that an open position counts as on and closed position counts as off for the door. So you could make each button target a trigger_relay that in turn targets the door. But the trigger_relay of one button has Trigger State set to off, the other one to on.

If you don't understand, here are the needed entities:
- 1 func door called 'door'
- 1 button without a name targeting 'open'
- 1 button without a name targeting 'close'
- 1 trigger_relay called 'open' that has Trigger State set to on and targets 'door'
- 1 trigger_relay called 'close' which has Trigger State off and targets 'door'

I'm not sure whether this will work because I don't know if a door really has an on/off state.

kaka said:
And also, i have a func_hurt ontop of a func_breakable so they cant jump onto it.. and i want the func_hurt to disapear when the func_breakable breaks but comes back everyround like the func_breakable.... is this possible? Thanks

A tough one... I think you could do this like this:

-1 func_breakable without name that targets 'multimanager'
-1 multimanager with the name 'multimanager', targeting 'door' and 'relayoff' ('relayoff' has a value of 0.5)
-1 trigger_hurt without name and has 'multi' set under Master
-1 func_door somewhere unreachable called 'door' that has 'relayon' as its target
-1 multisource called 'multi'
-1 trigger_relay with the name 'relayoff', the Trigger State off and targets 'multi'
-1 trigger_relay with the name 'relayon', the Trigger State on and targeting 'multi'

Now again I'm not completely sure this will work and it's not exactly an easy solution so let's wait for some other suggestions, shall we?

I'd have to draw this or try it out to be sure whether it works or not.
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Jan 28 at 05:25 PST — Ed. 2009 Jan 29 at 06:02 PST
kaka
2008 Jun 10 • 53
Alright thanks ill try them. Hopefully they work.
 
 
2009 Jan 28 at 15:23 PST
kaka
2008 Jun 10 • 53
8[ both didnt work.. but i think im going to try a func_train for the door.. i think that might work.
 
 
2009 Jan 28 at 15:42 PST
kaka
2008 Jun 10 • 53
ok so i decided to just forget about the door problem.... so all im looking for is how to make the func_hurt to disapear when the func_breakable breaks..
 
 
2009 Jan 28 at 16:01 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Ah yes, I see now. Apparently the door does not have an on/off state.

And for the second one I now also see why it doesn't work, I edited it to something a lil bit different. Try it out, I still don't know if it will work.
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Jan 29 at 06:00 PST — Ed. 2009 Jan 29 at 06:03 PST
kaka
2008 Jun 10 • 53
my multi-manager entity only has one attribute... name..
 
 
2009 Jan 29 at 16:50 PST
SuperJer
Websiteman

2005 Mar 20 • 6230
Unpush "SmartEdit" and add your own stuff by hand.
 
 
2009 Jan 29 at 17:13 PST
kaka
2008 Jun 10 • 53
i have no clue how to work that.. a little help please?
 
 
2009 Jan 30 at 13:09 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
kaka said:
i have no clue how to work that.. a little help please?

If you open the properties, there is a clickable area that says 'SmartEdit'. Just click it and voila, you have disabled smartedit.

Then press add and under key you write the name of the target and under value you write the delay before that target is triggered.
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Jan 30 at 13:13 PST — Ed. 2009 Jan 30 at 13:13 PST
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