GAME CRASHING - I realy need help !

GAME CRASHING - I realy need help !

Hammer Mapping — Page [1]
sunshine
2008 Jun 23 • 2
Ok its like this.
I made a surf map whitch is seperated in two parts by the void.
The first part works perfectly ..
But when I try to teleport to the other part of the map my game crashes ...
BUT THERE ARE NO LEAKS!
I made another box around the other part of the map just to be sure.
But it crashes ... !! :S
I would realy need help !
Please

PS: I do get the WARNING: Cluster portals saw into cluster error ...
Anyway to fix that? (or is that the cause of my game crashing) ?

Here's my compile log:

models 31/1024 1488/49152 ( 3.0%)
brushes 309/8192 3708/98304 ( 3.8%)
brushsides 2267/65536 18136/524288 ( 3.5%)
planes 2576/65536 51520/1310720 ( 3.9%)
vertexes 4211/65536 50532/786432 ( 6.4%)
nodes 1208/65536 38656/2097152 ( 1.8%)
texinfos 212/12288 15264/884736 ( 1.7%)
texdata 38/2048 1216/65536 ( 1.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2104/65536 117824/3670016 ( 3.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1249/65536 69944/3670016 ( 1.9%)
leaves 1240/65536 39680/2097152 ( 1.9%)
leaffaces 3382/65536 6764/131072 ( 5.2%)
leafbrushes 1237/65536 2474/131072 ( 1.9%)
areas 4/256 32/2048 ( 1.6%)
surfedges 15288/512000 61152/2048000 ( 3.0%)
edges 8845/256000 35380/1024000 ( 3.5%)
LDR worldlights 8/8192 704/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 269/32768 2690/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4605/65536 9210/131072 ( 7.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 37/512 13024/180224 ( 7.2%)
LDR lightdata [variable] 614924/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 51413/16777216 ( 0.3%)
entdata [variable] 17891/393216 ( 4.5%)
LDR leaf ambient 1240/65536 29760/1572864 ( 1.9%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 22820/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 123666/4194304 ( 2.9%)
==== Total Win32 BSP file data space used: 1399874 bytes ====

Total triangle count: 6133
Writing c:\documents and settings\alfred\desktop\surf_concrete.bsp
1 minute, 6 seconds elapsed



materialPath: c:\program files\steam\steamapps\teh_ice\counter-strike source\cstrike\materials
Loading C:\Documents and Settings\Alfred\Desktop\surf_concrete.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 318 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Documents and Settings\Alfred\Desktop\surf_concrete.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (125478 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 250 texinfos to 213
Reduced 48 texdatas to 39 (1373 bytes to 920)
Writing C:\Documents and Settings\Alfred\Desktop\surf_concrete.bsp
2 seconds elapsed



1 threads
reading c:\documents and settings\alfred\desktop\surf_concrete.bsp
reading c:\documents and settings\alfred\desktop\surf_concrete.prt
546 portalclusters
1830 numportals
0...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
Optimized: 2151 visible clusters (0.00%)
Total clusters visible: 141904
Average clusters visible: 259
Building PAS...
Average clusters audible: 281
visdatasize:51195 compressed from 78624
writing c:\documents and settings\alfred\desktop\surf_concrete.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\documents and settings\alfred\desktop\surf_concrete.bsp
2102 faces
2 degenerate faces
633061 square feet [91160912.00 square inches]
0 displacements
0 square feet [0.00 square inches]
2100 patches before subdivision
23316 patches after subdivision
8 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336515, max 632
transfer lists: 17.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(48262, 46997, 41299)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(19230, 18546, 16616)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(8635, 8219, 7105)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3770, 3537, 2926)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1625, 1504, 1190)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(691, 631, 477)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(291, 263, 190)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(122, 109, 75)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(51, 45, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(21, 18, 12)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(9, 8, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(4, 3, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0214 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 31/1024 1488/49152 ( 3.0%)
brushes 314/8192 3768/98304 ( 3.8%)
brushsides 2297/65536 18376/524288 ( 3.5%)
planes 2608/65536 52160/1310720 ( 4.0%)
vertexes 4208/65536 50496/786432 ( 6.4%)
nodes 1206/65536 38592/2097152 ( 1.8%)
texinfos 213/12288 15336/884736 ( 1.7%)
texdata 39/2048 1248/65536 ( 1.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2102/65536 117712/3670016 ( 3.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1249/65536 69944/3670016 ( 1.9%)
leaves 1238/65536 39616/2097152 ( 1.9%)
leaffaces 3370/65536 6740/131072 ( 5.1%)
leafbrushes 1254/65536 2508/131072 ( 1.9%)
areas 4/256 32/2048 ( 1.6%)
surfedges 15276/512000 61104/2048000 ( 3.0%)
edges 8840/256000 35360/1024000 ( 3.5%)
LDR worldlights 8/8192 704/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 269/32768 2690/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4608/65536 9216/131072 ( 7.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 37/512 13024/180224 ( 7.2%)
LDR lightdata [variable] 614892/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 51195/16777216 ( 0.3%)
entdata [variable] 17888/393216 ( 4.5%)
LDR leaf ambient 1238/65536 29712/1572864 ( 1.9%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 22820/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 125478/4194304 ( 3.0%)
==== Total Win32 BSP file data space used: 1402101 bytes ====

Total triangle count: 6125
Writing c:\documents and settings\alfred\desktop\surf_concrete.bsp
54 seconds elapsed



materialPath: c:\program files\steam\steamapps\teh_ice\counter-strike source\cstrike\materials
Loading C:\Documents and Settings\Alfred\Desktop\surf_concrete.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 288 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Documents and Settings\Alfred\Desktop\surf_concrete.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (126990 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 250 texinfos to 213
Reduced 47 texdatas to 38 (1358 bytes to 905)
Writing C:\Documents and Settings\Alfred\Desktop\surf_concrete.bsp
2 seconds elapsed



1 threads
reading c:\documents and settings\alfred\desktop\surf_concrete.bsp
reading c:\documents and settings\alfred\desktop\surf_concrete.prt
658 portalclusters
2172 numportals
0...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
Optimized: 2623 visible clusters (0.00%)
Total clusters visible: 241218
Average clusters visible: 366
Building PAS...
Average clusters audible: 388
visdatasize:78881 compressed from 115808
writing c:\documents and settings\alfred\desktop\surf_concrete.bsp
2 seconds elapsed



[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\documents and settings\alfred\desktop\surf_concrete.bsp
2276 faces
4 degenerate faces
625031 square feet [90004528.00 square inches]
0 displacements
0 square feet [0.00 square inches]
2272 patches before subdivision
22594 patches after subdivision
8 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2329549, max 616
transfer lists: 17.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(46591, 45392, 39663)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(18581, 17923, 16022)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(8384, 7978, 6889)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3679, 3450, 2852)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1593, 1473, 1165)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(680, 620, 469)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(288, 259, 187)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(121, 108, 74)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(51, 45, 29)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(21, 18, 12)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(9, 8, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(4, 3, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0179 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 31/1024 1488/49152 ( 3.0%)
brushes 320/8192 3840/98304 ( 3.9%)
brushsides 2333/65536 18664/524288 ( 3.6%)
planes 2638/65536 52760/1310720 ( 4.0%)
vertexes 4588/65536 55056/786432 ( 7.0%)
nodes 1430/65536 45760/2097152 ( 2.2%)
texinfos 213/12288 15336/884736 ( 1.7%)
texdata 38/2048 1216/65536 ( 1.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2276/65536 127456/3670016 ( 3.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1229/65536 68824/3670016 ( 1.9%)
leaves 1462/65536 46784/2097152 ( 2.2%)
leaffaces 3408/65536 6816/131072 ( 5.2%)
leafbrushes 1387/65536 2774/131072 ( 2.1%)
areas 5/256 40/2048 ( 2.0%)
surfedges 15935/512000 63740/2048000 ( 3.1%)
edges 9141/256000 36564/1024000 ( 3.6%)
LDR worldlights 8/8192 704/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 267/32768 2670/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4506/65536 9012/131072 ( 6.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 37/512 13024/180224 ( 7.2%)
LDR lightdata [variable] 592580/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 78881/16777216 ( 0.5%)
entdata [variable] 17888/393216 ( 4.5%)
LDR leaf ambient 1462/65536 35088/1572864 ( 2.2%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 22820/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 126990/4194304 ( 3.0%)
==== Total Win32 BSP file data space used: 1446777 bytes ====

Total triangle count: 6516
Writing c:\documents and settings\alfred\desktop\surf_concrete.bsp
47 seconds elapsed


Oh and I used Both on vvis and vrad the fast 'mode'
 
 
2008 Jun 23 at 02:40 PDT — Ed. 2008 Jun 23 at 02:41 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
I think most of us here map for CS 1.6, by maybe someone can help you anyway...
QUACK! QUACK!
 
 
2008 Jun 23 at 04:14 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
It seems to be caused by having too many brushes in a small area, I think. Or something like that. Basically there is a section of your map that gives vis some big problems. Any high-detail areas in your map?
 
 
2008 Jun 23 at 06:25 PDT
sunshine
2008 Jun 23 • 2
Hmm .. there is the jail .. with stairs and stuff ..
And thats the part of the map where the game crashes ..
But its all func_detail .. (stairs, walls, ect.
So that cant be the cause .. !
 
 
2008 Jun 23 at 08:12 PDT — Ed. 2008 Jun 23 at 08:13 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
2008 Jun 23 at 08:20 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Official Source Editing forums: http://forums.steampowered.com/forums/forumdisplay.php?f=191
QUACK! QUACK!
 
 
2008 Jun 23 at 09:21 PDT
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