GIANT lagg after compile

GIANT lagg after compile

Hammer Mapping — Page [1]
newbie

2008 May 25 • 144
Hi
my map lagg like hell when I compiled it.
im too lazy to put out lights can that be the prob?
i dont know how to write to include every texture, can that be the prob? how do i do that?

I mean this line in the bat file

"hlcsg -wadinclude zhlt mapname"


help me plz :)


 
 
2008 Sep 13 at 13:22 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5485
57,583 ₧
 
 
2008 Sep 13 at 16:08 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
You need at least one light in a map.
QUACK! QUACK!
 
 
2008 Sep 14 at 00:40 PDT
newbie

2008 May 25 • 144
Killer-Duck said:
You need at least one light in a map.



i know that but if u dont put out lights the compile thing do it by it self

Quote:
How big is it?


big
 
 
2008 Sep 14 at 05:04 PDT
newbie

2008 May 25 • 144

YEAH I solved my very OWN problem
when u dont put out lights so the compile thing does it instead it laggs very much

but my other quetsion is stilled unanswered.
how do i write to include every texture

hlcsg -wadinclude zhlt mapname
 
 
2008 Sep 14 at 06:25 PDT — Ed. 2008 Sep 14 at 06:28 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5485
57,583 ₧
Quote:
hlcsg -wadinclude zhlt mapname

That's kind of it. I still don't know what you mean by "put out lights". Large maps will take longer to compile and will have worse in-game performance.
 
 
2008 Sep 14 at 07:04 PDT
newbie

2008 May 25 • 144
i didnt put out any light on the map. the map was empty from lights so when u compiled it it says "I put out some lights for u so ur map doesnt is pitch black. and when u try ur map it laggs MUCH.
if u put out a lights it doesnt lag and the compile thing is not putin out any light on the map


question 2: but can some1 tell me how do i write so it includes the wad files. ALL OF THEM. not just zhlt. for example if I added more then just zhlt and cstrike wad how should i write in the bat file too include the others. I a player joins my map and dont have the wad file his CS crashes and says like "dont have cs_tundra.wad."
if i wrote the right thing in the bat file instead his CS just starting donwloading the wad instead of crashing.
 
 
2008 Sep 14 at 13:54 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Just write wadinclude for every wad you want to compile, like:

hlcsg -wadinclude zhlt -wadinclude wad2 -wadinclude wad3 mapname


QUACK! QUACK!
 
 
2008 Sep 14 at 22:26 PDT
newbie

2008 May 25 • 144
Thank YOU
 
 
2008 Sep 15 at 06:39 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5485
57,583 ₧
I didn't think it was particularly obscure (how to add other wads). That said I am fairly ok with the command line. But still, "wadinclude" and then the name of a wad? That's not tough.
 
 
2008 Sep 15 at 09:29 PDT
newbie

2008 May 25 • 144
 
 
2008 Sep 15 at 12:25 PDT
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