Hammer edits aren't reflected when map is run

Hammer edits aren't reflected when map is run

Hammer Mapping — Page [1]
masterian
2009 Jul 22 • 3
Hi guys. So I have a peculiar issue (to me at least).

I'm making a L4D map. I've been working on it for a day or two. All of a sudden, today, every time I compile and run the map, it is the same. Nothing I add, change, or even REMOVE is affected -- even I do drastic things like deleting my ground or skybox, it still loads up like it did before i made any changes. It seems like its loading an old version, or Hammer isn't saving properly, or maybe its not compiling properly?

Anywho, any insight would be great!
 
 
2009 Jul 22 at 15:08 PDT
Inevitable
2009 Jul 19 • 32
Make sure that you saved it as the map you are compiling as and that you open up the map you compiled it as. A common mistake I had was for example. I saved it as Map1 and Map2. I would do something and compile it on Map2, but then I would do something else save and compile again not realizing that when you save it it keeps it on the map it last save to. Confusing?

So, if you save it two time as Map1 and Map2 and compile it is going to be compiled as the one you last saved to. So if you saved to Map2 first then saved on Map1, it will compile as map1. Check those things.
 
 
2009 Jul 22 at 22:00 PDT
masterian
2009 Jul 22 • 3
Hm, thanks, but I've been saving it as the same filename the whole time. I checked my mapsrc folder just to make sure.

I did happen to figure it out. My ground is a single large brush, and I had changed the texture to a different texture. This seemed to cause the problem. The texture I chose was a blend texture, which as I understand are completely usable, they just support alpha painting.

Is there any logical reason why applying a blend texture to my ground would cause this lock up? I changed it to a plain texture and everything worked, so its no big deal anymore, I'm just curious why that happened, as I sort of wanted the blend texture so I could paint mah alphas!
 
 
2009 Jul 23 at 12:22 PDT
Inevitable
2009 Jul 19 • 32
If I were you everytime you put in a texture hit ALT+P and check for problems. Sometimes I come across problems with textures and that usually tells you.
 
 
2009 Jul 23 at 14:44 PDT
masterian
2009 Jul 22 • 3
Hey, thats a nice debugging tool. Thanks.
 
 
2009 Jul 23 at 18:11 PDT
Page [1]