Hammer wont compile

Hammer wont compile

Hammer Mapping — Page [1]
hubbajubba
2009 Aug 19 • 3
Ok so im trying to edit map rp_tb_city45_v02n.bsp, so i used vmex to decompile the map. Then i can load and edit it fine in hammer, its just when it come time to compile it it doesnt work. I get like 2 seconds into it then i get this message:

** Executing...
** Command: "c:\program files\steam\steamapps\tissue901\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\tissue901\half-life 2 deathmatch\hl2mp" "C:\Documents and Settings\HP_Administrator\Desktop\Joe\rp_tb_city45_mod1"

Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam\steamapps\tissue901\half-life 2 deathmatch\hl2mp\materials
Loading C:\Documents and Settings\HP_Administrator\Desktop\Joe\rp_tb_city45_mod1.vmf
material "plaster/plasterwall047b_c17" not found
Material not found!: PLASTER/PLASTERWALL047B_C17
Brush 9468: num_entities == MAX_MAP_ENTITIES
Side 5
Texture: CONCRETE/CONCRETEWALL047A


** Executing...
** Command: "c:\program files\steam\steamapps\tissue901\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\tissue901\half-life 2 deathmatch\hl2mp" "C:\Documents and Settings\HP_Administrator\Desktop\Joe\rp_tb_city45_mod1"

Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading c:\documents and settings\hp_administrator\desktop\joe\rp_tb_city45_mod1.bsp
Error opening c:\documents and settings\hp_administrator\desktop\joe\rp_tb_city45_mod1.bsp

** Executing...
** Command: "c:\program files\steam\steamapps\tissue901\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\tissue901\half-life 2 deathmatch\hl2mp" "C:\Documents and Settings\HP_Administrator\Desktop\Joe\rp_tb_city45_mod1"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\documents and settings\hp_administrator\desktop\joe\rp_tb_city45_mod1.bsp
Error opening c:\documents and settings\hp_administrator\desktop\joe\rp_tb_city45_mod1.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\HP_Administrator\Desktop\Joe\rp_tb_city45_mod1.bsp" "c:\program files\steam\steamapps\tissue901\half-life 2 deathmatch\hl2mp\maps\rp_tb_city45_mod1.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."



I can load maps made by valve (Dm_ maps) but not any other ones. Could i send someone the map for them to get it so it can recompile? cause this is really getting me frustrated. Is there some way that u can just edit the .bsp file, i mean really y did they have to make it so u have to convert it, they really need to update that.


Can I just upload it for someone to try and compile it?
 
 
2009 Aug 19 at 13:29 PDT — Ed. 2009 Aug 19 at 13:30 PDT
fedex _

2009 Mar 23 • 906
13 ₧
dont compile it in hammer....


use zhlt tools
melloyellow582 said:
I post sometimes, to make a point.
 
 
2009 Aug 19 at 16:51 PDT
hubbajubba
2009 Aug 19 • 3
I downloaded zhlt but after you extract the folder what do you do? It didn't make sense.
 
 
2009 Aug 19 at 19:48 PDT
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
hubbajubba said:
I downloaded zhlt but after you extract the folder what do you do? It didn't make sense.


try dragging and dropping your map file over the compilers
Free Steam Games
 
 
2009 Aug 19 at 19:58 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
ZHLT is only for Goldsource-maps.

I don't think there are many Source-mappers on this forum, your best bet is the Steam-forum which has a part dedicated Source-editing: http://forums.steampowered.com/forums/forumdisplay.php?s=1e2cfa7a11ccb40ef97327fb3f28c146&f=191
QUACK! QUACK!
 
 
2009 Aug 19 at 22:37 PDT — Ed. 2009 Aug 19 at 22:43 PDT
hubbajubba
2009 Aug 19 • 3
Ok just incase anyone else looks at this, i want it to be reolved.

Someone on the other forum (the one killer-duck told me to go to) pointed out this line:

Brush 9468: num_entities == MAX_MAP_ENTITIES

so i have to many entites, 5000 TO MANY. I learned that when you decompile maps it makes larger brushes into a bunch of small ones. So now i have to go find all these brushes from 4096 up to 9468. Got lots of work. Thanks killer for telling me were to go to get a proper reponce.
 
 
2009 Aug 21 at 09:43 PDT
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Try to stay away from decompiling maps unless absolutely necessary.
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Aug 21 at 12:44 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
hubbajubba said:
I can load maps made by valve (Dm_ maps) but not any other ones. Could i send someone the map for them to get it so it can recompile? cause this is really getting me frustrated. Is there some way that u can just edit the .bsp file, i mean really y did they have to make it so u have to convert it, they really need to update that.

The reason is that many many complex lighting calculations are performed to get the pretty shadows :)

Also the geometry is stored as a binary-space partition which makes it much more efficient to store and render. It's the best option really. Games as far back as Quake... two? three? used it.
 
 
2009 Aug 21 at 17:42 PDT
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