look its simple :
1)everything should be on the same drive
2) when you use a texture in hammer it remembers the folder it came from , so if you move the wad from that place then hammer won't find it . and if you try to comply then you'll get an error
3) when you moved textures re-add them into hammer by going to "tools -> options -> textures -> remove the .wad files you moved , and then add them again from the new directory
4) once your done , save your map to rmf (optional)
EXPORT your map as a .MAP file
and put it into your zhtl compliers folder . the .map file is the file that zhtl " reads " so you need that file to make a map .
AND DON'T FORGET EVERYTHING ON THE SAME DRIVE AND BE CAREFUL WITH MOVING WADS !
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER
! the greatest super hero ever!