Help #2

Help #2

Hammer Mapping — Page [1]
SOGRURR
Chronic Masochist
2008 May 24 • 112
Sorry decided to make a new truck...any ways i keep getting an error whenever i try to compile my maps...
hlcsg: Error: Could not open wad file \documents and settings\egan\desktop\wad files for map making\cs_assault.wad

hlcsg: Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist


hlcsg: Error: Could not open wad file \documents and settings\egan\desktop\wad files for map making\cstrike.wad

hlcsg: Error: Could not open wad file \documents and settings\egan\desktop\wad files for map making\cs_dust.wad

that's the firstmap.err
GO FUCK A BAGEL
 
 
2008 May 25 at 17:10 PDT
SOGRURR
Chronic Masochist
2008 May 24 • 112
And here is the log.

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg firstmap
Entering firstmap.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.05 seconds)

Error: Could not open wad file \documents and settings\egan\desktop\wad files for map making\cs_assault.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file \documents and settings\egan\desktop\wad files for map making\cstrike.wad
Error: Could not open wad file \documents and settings\egan\desktop\wad files for map making\cs_dust.wad


----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp firstmap
>> There was a problem compiling the map.
>> Check the file firstmap.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis firstmap
>> There was a problem compiling the map.
>> Check the file firstmap.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad firstmap
>> There was a problem compiling the map.
>> Check the file firstmap.log for the cause.

----- END hlrad -----

GO FUCK A BAGEL
 
 
2008 May 25 at 17:10 PDT
SOGRURR
Chronic Masochist
2008 May 24 • 112
I have ZHLT folder in the same hard drive as Steam.

.
Here is what i edited the .BAT file to be.

@echo off
hlcsg firstmap
hlbsp firstmap
hlvis firstmap
hlrad firstmap
copy firstmap.bsp "D:\Steam\steamApps\k9tank\counter-strike\cstrike\maps"
cd "D:\Steam\Steam.exe"
pause
hl -dev -console -game cstrike +sv_cheats 1 +map firstmap
GO FUCK A BAGEL
 
 
2008 May 25 at 17:11 PDT
SOGRURR
Chronic Masochist
2008 May 24 • 112
I don't know what the problem is, i read over the .err, and .log but i don't get it...
Like in my siggy...Im new to this whole map making thing..
GO FUCK A BAGEL
 
 
2008 May 25 at 17:12 PDT
SOGRURR
Chronic Masochist
2008 May 24 • 112
Ok...I completely redid everything..
And I still got.
hlcsg: Error: Could not open wad file \documents and settings\egan\desktop\cstrike.wad

hlcsg: Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist


and for the log
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg quickie
Entering quickie.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.01 seconds)

Error: Could not open wad file \documents and settings\egan\desktop\cstrike.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist



----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp quickie
>> There was a problem compiling the map.
>> Check the file quickie.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis quickie
>> There was a problem compiling the map.
>> Check the file quickie.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad quickie
>> There was a problem compiling the map.
>> Check the file quickie.log for the cause.

----- END hlrad -----



GO FUCK A BAGEL
 
 
2008 May 25 at 19:18 PDT
SOGRURR
Chronic Masochist
2008 May 24 • 112
And now, this is getting on my nerves...
GO FUCK A BAGEL
 
 
2008 May 25 at 19:18 PDT
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
see the wad listing, then add tat missing wad
and also i bet in hammer in 3d view all ur textures r white
Free Steam Games
 
 
2008 May 25 at 23:16 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Hammer couldn't locate your wad-files, have you moved them since you added them to Hammer? Try just remove them from Hammer and then re-add them.
QUACK! QUACK!
 
 
2008 May 26 at 07:59 PDT
begginer

2007 Oct 24 • 990
13 ₧
yeah he has 2 trucks of the same problem
begginer said:
look its simple :

1)everything should be on the same drive

2) when you use a texture in hammer it remembers the folder it came from , so if you move the wad from that place then hammer won't find it . and if you try to comply then you'll get an error

3) when you moved textures re-add them into hammer by going to "tools -> options -> textures -> remove the .wad files you moved , and then add them again from the new directory

4) once your done , save your map to rmf (optional)
and EXPORT your map as a .MAP file and put it into your zhtl compliers folder . the .map file is the file that zhtl " reads " so you need that file to make a map .

AND DON'T FORGET EVERYTHING ON THE SAME DRIVE AND BE CAREFUL WITH MOVING WADS !

Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
2008 May 26 at 08:11 PDT — Ed. 2008 May 26 at 08:12 PDT
SOGRURR
Chronic Masochist
2008 May 24 • 112
begginer said:
yeah he has 2 trucks of the same problem
begginer said:
look its simple :

1)everything should be on the same drive

2) when you use a texture in hammer it remembers the folder it came from , so if you move the wad from that place then hammer won't find it . and if you try to comply then you'll get an error

3) when you moved textures re-add them into hammer by going to "tools -> options -> textures -> remove the .wad files you moved , and then add them again from the new directory

4) once your done , save your map to rmf (optional)
and EXPORT your map as a .MAP file and put it into your zhtl compliers folder . the .map file is the file that zhtl " reads " so you need that file to make a map .

AND DON'T FORGET EVERYTHING ON THE SAME DRIVE AND BE CAREFUL WITH MOVING WADS !

So even the .wad files?
GO FUCK A BAGEL
 
 
2008 May 26 at 15:33 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Everything.

I don't get why people muck around with having different drives; I have two but that's because I dual-boot Vista and Ubuntu.
 
 
2008 May 26 at 15:53 PDT
SOGRURR
Chronic Masochist
2008 May 24 • 112
oh..ok.
kk ill do that..
Sorry giving you guys a whole bunch of trouble, because of me..
GO FUCK A BAGEL
 
 
2008 May 26 at 15:54 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
2008 May 26 at 15:59 PDT
SOGRURR
Chronic Masochist
2008 May 24 • 112
OMG!
it worked...but at the last thing it said directory invalid...

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg GODDAMN
Entering GODDAMN.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)

Using Wadfile: \caids\cstrike.wad
- Contains 1 used texture, 100.00 percent of map (123 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.04 mb (of 4.00 mb MAX)
0.03 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp GODDAMN

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'GODDAMN.prt'
0.02 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis GODDAMN
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.00 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad GODDAMN

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


16 faces
Create Patches : 114 base patches
0 opaque faces
1820 square feet [262144.00 square inches]
1 direct lights

BuildFacelights:
(0.01 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
(0.00 seconds)
MakeScales:
(0.01 seconds)
SwapTransfers:
(0.01 seconds)
Transfer Lists : 10242 : 10.24k transfers
Indices : 732 bytes
Data : 40968 : 40.01k bytes
GatherLight:
(0.00 seconds)
FinalLightFace:
(0.01 seconds)
0.08 seconds elapsed

----- END hlrad -----

1 file(s) copied.
The Directory name is invalid.
press any key to continue..
GO FUCK A BAGEL
 
 
2008 May 26 at 16:00 PDT
SOGRURR
Chronic Masochist
2008 May 24 • 112
Well there is no GODDAMN.err
is that good?

and i went into my maps folder, and i see GODDAMN.bsp...
So im guessing it worked..
GO FUCK A BAGEL
 
 
2008 May 26 at 16:01 PDT — Ed. 2008 May 26 at 16:03 PDT
SOGRURR
Chronic Masochist
2008 May 24 • 112
SOGRURR said:
Well there is no GODDAMN.err
is that good?

and i went into my maps folder, and i see GODDAMN.bsp...
So im guessing it worked..

But why does it say directory name is invalid..
GO FUCK A BAGEL
 
 
2008 May 26 at 16:03 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
I think it means that CS cannot find it. If you boot up Steam, run CS 1.6 and use the console to start the map with whatever options you want that should work...

There is no error file because it is Steam that is reporting the error rather than one of the ZHLT tools. They're the only ones that print messages.
 
 
2008 May 26 at 16:37 PDT — Ed. 2008 May 26 at 16:38 PDT
begginer

2007 Oct 24 • 990
13 ₧
well i don't put it trough my steam folder , i put it trough my cs1.6 /cstrike folder . but usually when i get an invalid directory or something it means that the path in the .bat file isn't pointing to an actual folder . ( it could just be 1 letter )
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
2008 May 27 at 00:33 PDT — Ed. 2008 May 27 at 00:34 PDT
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
just copy ur .bsp to ur cstrike/maps directory
Free Steam Games
 
 
2008 May 27 at 00:44 PDT
begginer

2007 Oct 24 • 990
13 ₧
yeah but he said it was in his maps folder .. i don't know his way of doing it .
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
2008 May 27 at 00:46 PDT
Page [1]