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Hammer Mapping — Page [1] 2
burner562

2008 May 16 • 11
Can someone help me?I don't get the error... Here's the pic:
(Click for image)
 
 
2008 May 16 at 03:35 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Something somewhere earlier failed which meant that the portal (prt) file was not created which means that hlvis flakes out. If you open up the file fully and post its contents here then we'll give you a hand.
 
 
2008 May 16 at 03:42 PDT
burner562

2008 May 16 • 11
How do I do that?And do you mean the .map, and the .rmf file?
 
 
2008 May 16 at 03:47 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Post your compile log. It's a .txt-file with same name as your map; if I'm not mistaken.
QUACK! QUACK!
 
 
2008 May 16 at 04:55 PDT
begginer

2007 Oct 24 • 990
13 ₧
he means your .log flie and stuff like that
just the text so we have more information

Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
2008 May 16 at 04:58 PDT
burner562

2008 May 16 • 11
Okay here:

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures fy_battle
Entering fy_battle.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.00 seconds)

Using Wadfile: \program files\counter-strike 1.6\cstrike\cstrike.wad
- Contains 2 used textures, 100.00 percent of map (123 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.06 mb (of 4.00 mb MAX)
0.03 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp fy_battle

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
0.03 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis fy_battle
Error: Portal file 'fy_battle.prt' does not exist, cannot vis the map


----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad fy_battle
>> There was a problem compiling the map.
>> Check the file fy_battle.log for the cause.

----- END hlrad -----
 
 
2008 May 16 at 05:08 PDT
burner562

2008 May 16 • 11
I can't find the solution.
 
 
2008 May 16 at 05:32 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
2008 May 16 at 05:35 PDT
burner562

2008 May 16 • 11
I checked everything again.But I'll show you another pic of the inside of my one room.Here:
(Click for image)
 
 
2008 May 16 at 05:50 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
You seem to have forgotten making some walls on the sides there, try making the map as an enclosed box. As it is now your map leads out to the void, which it should not.
QUACK! QUACK!
 
 
2008 May 16 at 07:05 PDT — Ed. 2008 May 16 at 08:01 PDT
burner562

2008 May 16 • 11
Yay it's finally working!Thanks everyone! You were all very helpful!
 
 
2008 May 16 at 08:06 PDT
burner562

2008 May 16 • 11
I have another question though.How do you create the "ORIGIN" brush?And how do you make ladders?
 
 
2008 May 16 at 09:49 PDT
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
An ORIGIN brush is a regular brush that has the ORIGIN texure applied to it. You can find the ORIGIN texture in ZHLT.wad.

On to the ladder... LADDER!
If you're still having trouble, ask.
May contain traces of invisible text.
 
 
2008 May 16 at 09:53 PDT
begginer

2007 Oct 24 • 990
13 ₧
zhtl.wad

zhtl.wad has all the functional textures :
origin , aaatrigger , clip , sky , ...

just be sure to follow the tutorial that Edan already posted exactly

the things there like "rendermode" and stuff like that , are in the entities properties

( to open properties select brush and press alt+enter , and to make a block an entity select it and press Ctrl+T )
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
2008 May 16 at 11:20 PDT — Ed. 2008 May 16 at 11:22 PDT
burner562

2008 May 16 • 11
How do you use the zhlt.wad? And what is this"HLCSG line"?Sorry, I don't know anything about making maps.I'm a n00b.
 
 
2008 May 16 at 21:19 PDT
begginer

2007 Oct 24 • 990
13 ₧
how to use zhtl.wad :

zhtl.wad is a wadfile , wads are collections of textures , textures are pictures that you put on a block .

now all you have to do is :

1) download it from the link specified ( like somewhere you can find it )
2) Run valve hammer editor
3) go to tools -> options -> textures -> ADD WAD button ,
4) select zhtl.wad
5) click apply & ok

6) look at your pretty , new textures !
you can select witch wad you want to use from the " texture group " dropdown window in the upper right corner
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
2008 May 17 at 01:14 PDT — Ed. 2008 May 17 at 01:15 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
I'd suggest following the tutorial on this site. Click the skull which will take you to the main page then take the red pill.

Nah, just click the "CS mapping" link.
 
 
2008 May 17 at 04:49 PDT
burner562

2008 May 16 • 11
Yay!Oh yeah I just have a few more questions.

1.How do yo make vents or things that you could break?
2.How do you set a background?
3.How do you make water?
 
 
2008 May 17 at 07:13 PDT
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Easy Measy!

1. Create a brush that you want to make breakable, select it and press ctrl+T. A window should appear with a drop-down list of things you can turn this brush into; one of then "func_breakable"-- select that.
You can set many things in the func_breakable's properties. To open the properties, select your func_breakable, and hold alt+Enter.

2. Background for what?

3. Making water is just like making a breakable object, but instead of selecting "func_breakable", choose "func_water". Simple, eh?
May contain traces of invisible text.
 
 
2008 May 17 at 07:38 PDT — Ed. 2008 May 17 at 07:40 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
burner562 said:
Yay!Oh yeah I just have a few more questions.
1.How do yo make vents or things that you could break?
2.How do you set a background?
3.How do you make water?


1. Select the part you want to be breakable, press Ctrl+T and choose func_breakable.
2. If you're talking about the sky then go to: Map-->Map properties-->environment map
3. Create a block, select it and press Ctrl+T, select func_water.
QUACK! QUACK!
 
 
2008 May 17 at 07:39 PDT
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Sorry Duck...
May contain traces of invisible text.
 
 
2008 May 17 at 07:40 PDT
burner562

2008 May 16 • 11
Thanks a lot!I think I'm almost out of questions!
 
 
2008 May 17 at 08:02 PDT
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Believe me, you'll have plenty more...
May contain traces of invisible text.
 
 
2008 May 17 at 08:56 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
eDan Co. said:
Sorry Duck...


I'm gonna cry myself to sleep now!
QUACK! QUACK!
 
 
2008 May 17 at 09:55 PDT
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