Help with Creating Scripted Events

Help with Creating Scripted Events

Hammer Mapping — Page [1]
Calrissian
2010 Jan 25 • 3
Here's what I'm trying to do:
A button is pushed, and the roof of a house opens up (via 2 wedges set as doors).
A laser cannon rises from the house, then moments later a large beam comes down that shortly goes down the road killing everything.
Then once it finishes, the laser turns off, the laser cannon goes back into the house, and the roof closes.

EDIT: So I did some research on the env_beam, and it seems like this is what I need to use. But I don't think this tutorial is telling me what I need to do specifically for what I'm trying to do... It's saying to use func_train's as the start and end entities? How do I get these to move then? Can I set up a button to both start the env_beam and move these entities?
 
 
2010 Jan 26 at 11:10 PST — Ed. 2010 Jan 26 at 13:11 PST
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
you need a info_target to be the location where the func train will move(or alternatively for the cannon, you could make it a func_pushable, and have a simple platform push it up)

and the env_beam can target info_targets, but im getting quite noobish at mapping :( i havent made a map in 6 months or something lol
Free Steam Games
 
 
2010 Jan 27 at 03:01 PST
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