help with mystery compiler problem

help with mystery compiler problem

Hammer Mapping — Page [1] 2
TheAngus
2008 Mar 27 • 34

** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Steam\steamapps\supergod67\condition zero"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qcsg.exe
** Parameters: "c:\users\brent\desktop\aaaass"

qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering c:\users\brent\desktop\aaaass.map

************ ERROR ************
missing '[ in texturedef

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qbsp2.exe
** Parameters: "C:\PROGRA~1\VALVEH~1\tools\qbsp2.exe" "c:\users\brent\desktop\aaaass"

qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----

************ ERROR ************
Can't open C:\PROGRA~1\VALVEH~1\tools\qbsp2.p0

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\vis.exe
** Parameters: "c:\users\brent\desktop\aaaass"

vis.exe v1.3 (Dec 30 1998)
---- vis ----
2 thread(s)
LoadPortals: couldn't read c:\users\brent\desktop\aaaass.prt
No vising performed.

** Executing...
** Command: C:\Users\Brent\Desktop\goooga\hlrad.exe
** Parameters: "c:\users\brent\desktop\aaaass"

* Could not execute the command:
C:\Users\Brent\Desktop\goooga\hlrad.exe "c:\users\brent\desktop\aaaass"
* Windows gave the error message:
"Access is denied."

** Executing...
** Command: Copy File
** Parameters: "c:\users\brent\desktop\aaaass.bsp" "Files\Steam\SteamApps\supergod67\condition zero\czero\maps\aaaass.bsp"

The command failed. Windows reported the error:
"The system cannot find the path specified."
 
 
2008 Mar 27 at 14:43 PDT
TheAngus
2008 Mar 27 • 34
when i was compiling i asked a very skilled clan member of mine to help me, he uses this a lot and i was wondering if this was an internal or even a Vista error,
can sum 1 please help?
 
 
2008 Mar 27 at 14:46 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Get Zoners compile-tools instead, the old tools are useless.

ZHLT: http://zhlt.info/download-zhlt.html
QUACK! QUACK!
 
 
2008 Mar 27 at 14:53 PDT
TheAngus
2008 Mar 27 • 34
ty but now i got a leak lol!
 
 
2008 Mar 27 at 15:04 PDT
TheAngus
2008 Mar 27 • 34
TheAngus said:
ty but now i got a leak lol!

if u know how to fix a leak post it otherwise ill try to google it
 
 
2008 Mar 27 at 15:04 PDT
TheAngus
2008 Mar 27 • 34
TheAngus said:
TheAngus said:
ty but now i got a leak lol!

if u know how to fix a leak post it otherwise ill try to google it

in texture def is also still a problem, how can i fix it?
 
 
2008 Mar 27 at 15:05 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Post your compile-log again.
QUACK! QUACK!
 
 
2008 Mar 27 at 15:16 PDT
TheAngus
2008 Mar 27 • 34

** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Steam\steamapps\supergod67\condition zero"


** Executing...
** Command: C:\Users\Brent\Desktop\goooga\hlcsg.exe
** Parameters: "c:\users\brent\desktop\coc"

* Could not execute the command:
C:\Users\Brent\Desktop\goooga\hlcsg.exe "c:\users\brent\desktop\coc"
* Windows gave the error message:
"Access is denied."

** Executing...
** Command: C:\Users\Brent\Desktop\goooga\hlbsp.exe
** Parameters: "C:\Users\Brent\Desktop\goooga\hlbsp.exe" "c:\users\brent\desktop\coc"

* Could not execute the command:
C:\Users\Brent\Desktop\goooga\hlbsp.exe "C:\Users\Brent\Desktop\goooga\hlbsp.exe" "c:\users\brent\desktop\coc"
* Windows gave the error message:
"Access is denied."

** Executing...
** Command: C:\Users\Brent\Desktop\goooga\hlvis.exe
** Parameters: "c:\users\brent\desktop\coc"

* Could not execute the command:
C:\Users\Brent\Desktop\goooga\hlvis.exe "c:\users\brent\desktop\coc"
* Windows gave the error message:
"Access is denied."

** Executing...
** Command: C:\Users\Brent\Desktop\goooga\hlvis.exe
** Parameters: "c:\users\brent\desktop\coc"

* Could not execute the command:
C:\Users\Brent\Desktop\goooga\hlvis.exe "c:\users\brent\desktop\coc"
* Windows gave the error message:
"Access is denied."

** Executing...
** Command: Copy File
** Parameters: "c:\users\brent\desktop\coc.bsp" "Files\Steam\SteamApps\supergod67\condition zero\czero\maps\coc.bsp"

The command failed. Windows reported the error:
"The system cannot find the path specified."

** Executing...
** Command: Copy File
** Parameters: "c:\users\brent\desktop\coc.pts" "Files\Steam\SteamApps\supergod67\condition zero\czero\maps\coc.pts"

The command failed. Windows reported the error:
"The system cannot find the file specified."

** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\SUPERG~1\CONDIT~1\hl.exe
** Parameters: +map "coc" -dev -console

 
 
2008 Mar 27 at 15:22 PDT
TheAngus
2008 Mar 27 • 34
I tried the 32 bit compilers and here...

** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Steam\steamapps\supergod67\condition zero"


** Executing...
** Command: C:\Users\Brent\Desktop\NNNNNN~1\hlcsg.exe
** Parameters: "c:\users\brent\desktop\coc"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\Brent\Desktop\NNNNNN~1\hlcsg.exe c:\users\brent\desktop\coc
Entering c:\users\brent\desktop\coc.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.01 seconds)

Using Wadfile: \program files\steam\steamapps\supergod67\condition zero\czero\chaos3.wad
- Contains 1 used texture, 100.00 percent of map (7 textures in wad)
Using Wadfile: \program files\steam\steamapps\supergod67\condition zero\czero\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)

Texture usage is at 0.08 mb (of 4.00 mb MAX)
0.06 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\Users\Brent\Desktop\NNNNNN~1\hlbsp.exe
** Parameters: "C:\Users\Brent\Desktop\NNNNNN~1\hlbsp.exe" "c:\users\brent\desktop\coc"

Unknown option "c:\users\brent\desktop\coc"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlbsp Options =-

-leakonly : Run BSP only enough to check for LEAKs
-subdivide # : Sets the face subdivide size
-maxnodesize # : Sets the maximum portal node size

-notjunc : Don't break edges on t-junctions (not for final runs)
-noclip : Don't process the clipping hull (not for final runs)
-nofill : Don't fill outside (will mask LEAKs) (not for final runs)
-noopt : Don't optimize planes on BSP write (not for final runs)

-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-nonulltex : Don't strip NULL faces
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile


** Executing...
** Command: C:\Users\Brent\Desktop\NNNNNN~1\hlvis.exe
** Parameters: "c:\users\brent\desktop\coc"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\Brent\Desktop\NNNNNN~1\hlvis.exe c:\users\brent\desktop\coc
Error: Portal file 'c:\users\brent\desktop\coc.prt' does not exist, cannot vis the map


----- END hlvis -----




** Executing...
** Command: C:\Users\Brent\Desktop\NNNNNN~1\hlrad.exe
** Parameters: "c:\users\brent\desktop\coc"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Users\Brent\Desktop\NNNNNN~1\hlrad.exe c:\users\brent\desktop\coc
>> There was a problem compiling the map.
>> Check the file c:\users\brent\desktop\coc.log for the cause.

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\users\brent\desktop\coc.bsp" "Files\Steam\SteamApps\supergod67\condition zero\czero\maps\coc.bsp"

The command failed. Windows reported the error:
"The system cannot find the path specified."
 
 
2008 Mar 27 at 15:30 PDT
TheAngus
2008 Mar 27 • 34
hello i cant run this
 
 
2008 Mar 27 at 15:41 PDT
TheAngus
2008 Mar 27 • 34
TheAngus said:
hello i cant run this


Unknown option "c:\users\brent\desktop\coc"

and how is this unknown if its on my desktop
 
 
2008 Mar 27 at 15:42 PDT
TheAngus
2008 Mar 27 • 34
it seemed to work but it just zipps out to desktop when it opens the file in CZ,


** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Steam\steamapps\supergod67\condition zero"


** Executing...
** Command: C:\Users\Brent\Desktop\NNNNNN~1\hlcsg.exe
** Parameters: "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\Brent\Desktop\NNNNNN~1\hlcsg.exe "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc"
Entering c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.01 seconds)

Including Wadfile: \users\brent\desktop\nnnnnnnnnnnnnnnn\zhlt.wad
- Contains 2 used textures, 100.00 percent of map (8 textures in wad)

Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.03 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\Users\Brent\Desktop\NNNNNN~1\hlbsp.exe
** Parameters: "C:\Users\Brent\Desktop\NNNNNN~1\hlbsp.exe" "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc"

Unknown option "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlbsp Options =-

-leakonly : Run BSP only enough to check for LEAKs
-subdivide # : Sets the face subdivide size
-maxnodesize # : Sets the maximum portal node size

-notjunc : Don't break edges on t-junctions (not for final runs)
-noclip : Don't process the clipping hull (not for final runs)
-nofill : Don't fill outside (will mask LEAKs) (not for final runs)
-noopt : Don't optimize planes on BSP write (not for final runs)

-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-nonulltex : Don't strip NULL faces
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile


** Executing...
** Command: C:\Users\Brent\Desktop\NNNNNN~1\hlvis.exe
** Parameters: "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\Brent\Desktop\NNNNNN~1\hlvis.exe "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc"
Error: Portal file 'c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc.prt' does not exist, cannot vis the map


----- END hlvis -----




** Executing...
** Command: C:\Users\Brent\Desktop\NNNNNN~1\hlrad.exe
** Parameters: "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Users\Brent\Desktop\NNNNNN~1\hlrad.exe "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc"
>> There was a problem compiling the map.
>> Check the file c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc.log for the cause.

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc.bsp" "C:\Program Files\Steam\steamapps\supergod67\condition zero\czero\maps\coc.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc.pts" "C:\Program Files\Steam\steamapps\supergod67\condition zero\czero\maps\coc.pts"


** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\SUPERG~1\CONDIT~1\hl.exe
** Parameters: +map "coc" -dev -console
 
 
2008 Mar 27 at 15:51 PDT
TheAngus
2008 Mar 27 • 34
TheAngus said:
it seemed to work but it just zipps out to desktop when it opens the file in CZ,


** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Steam\steamapps\supergod67\condition zero"


** Executing...
** Command: C:\Users\Brent\Desktop\NNNNNN~1\hlcsg.exe
** Parameters: "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\Brent\Desktop\NNNNNN~1\hlcsg.exe "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc"
Entering c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.01 seconds)

Including Wadfile: \users\brent\desktop\nnnnnnnnnnnnnnnn\zhlt.wad
- Contains 2 used textures, 100.00 percent of map (8 textures in wad)

Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.03 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\Users\Brent\Desktop\NNNNNN~1\hlbsp.exe
** Parameters: "C:\Users\Brent\Desktop\NNNNNN~1\hlbsp.exe" "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc"

Unknown option "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlbsp Options =-

-leakonly : Run BSP only enough to check for LEAKs
-subdivide # : Sets the face subdivide size
-maxnodesize # : Sets the maximum portal node size

-notjunc : Don't break edges on t-junctions (not for final runs)
-noclip : Don't process the clipping hull (not for final runs)
-nofill : Don't fill outside (will mask LEAKs) (not for final runs)
-noopt : Don't optimize planes on BSP write (not for final runs)

-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-nonulltex : Don't strip NULL faces
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile


** Executing...
** Command: C:\Users\Brent\Desktop\NNNNNN~1\hlvis.exe
** Parameters: "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\Brent\Desktop\NNNNNN~1\hlvis.exe "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc"
Error: Portal file 'c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc.prt' does not exist, cannot vis the map


----- END hlvis -----




** Executing...
** Command: C:\Users\Brent\Desktop\NNNNNN~1\hlrad.exe
** Parameters: "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Users\Brent\Desktop\NNNNNN~1\hlrad.exe "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc"
>> There was a problem compiling the map.
>> Check the file c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc.log for the cause.

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc.bsp" "C:\Program Files\Steam\steamapps\supergod67\condition zero\czero\maps\coc.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\supergod67\condition zero\czero\maps\coc.pts" "C:\Program Files\Steam\steamapps\supergod67\condition zero\czero\maps\coc.pts"


** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\SUPERG~1\CONDIT~1\hl.exe
** Parameters: +map "coc" -dev -console


All i did was save the file into my maps folder! GENEOUS
 
 
2008 Mar 27 at 15:52 PDT
TheAngus
2008 Mar 27 • 34
i just wish i knew why it zipps out
 
 
2008 Mar 27 at 16:00 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
How are you compiling the map? With a batch-file or through Hammer?
QUACK! QUACK!
 
 
2008 Mar 27 at 16:41 PDT
TheAngus
2008 Mar 27 • 34
Killer-Duck said:
How are you compiling the map? With a batch-file or through Hammer?



through hammer, if u have a batch please send it
 
 
2008 Mar 27 at 16:55 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
2008 Mar 27 at 17:12 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
You've probably set up Hammer's options wrong: http://www.cs-maps.org/forum/viewtopic.php?t=2354
QUACK! QUACK!
 
 
2008 Mar 28 at 02:02 PDT
TheAngus
2008 Mar 27 • 34
ty but, i followed the instructions and i was able to compile, 1 more issue though, it says in consol in game that it Failed to load navigation map. and Couldnt open overviews/[my map].txt, use default values for overview. what does this mean
 
 
2008 Mar 28 at 12:17 PDT
TheAngus
2008 Mar 27 • 34
TheAngus said:
ty but, i followed the instructions and i was able to compile, 1 more issue though, it says in consol in game that it Failed to load navigation map. and Couldnt open overviews/[my map].txt, use default values for overview. what does this mean


With that it says no detail texture mapping [and then] [myfile].txt
my screne was black when it loaded and that one and the first message were the only errors that appeared, and it appeared in my console in game, what does it mean?
 
 
2008 Mar 28 at 12:28 PDT — Ed. 2008 Mar 28 at 12:47 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
TheAngus said:
ty but, i followed the instructions and i was able to compile, 1 more issue though, it says in consol in game that it Failed to load navigation map. and Couldnt open overviews/[my map].txt, use default values for overview. what does this mean


Those can be ignored for now.
QUACK! QUACK!
 
 
2008 Mar 28 at 13:02 PDT
TheAngus
2008 Mar 27 • 34
i still cant see my game, i want to play it so how can i ignore the error?
 
 
2008 Mar 28 at 13:04 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Do you got a light in your map? Do you got player spawns(info_player_start and info_player_deathmatch) in your map?
QUACK! QUACK!
 
 
2008 Mar 28 at 13:05 PDT
TheAngus
2008 Mar 27 • 34
yes i do but the error keeps coming up,
 
 
2008 Mar 28 at 13:08 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Post your compile-log.
QUACK! QUACK!
 
 
2008 Mar 28 at 13:09 PDT
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