Hmm annoying..

Hmm annoying..

Hammer Mapping — Page [1]
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 567
80,085 ₧
Hey i just wanna ask something that pissed me off today while making a map.I made breakable walls but i thought it would take less time by selecting the walls i want with Control + Click.Then i went at properties and i did the thing bla bla bla,so after that i wanted to change something and here's the prob.The walls got automatically "grouped".I mean i click on one and it automatically selects all the walls i made breakable.I press Ungroup and still nothing,it just stays like this .Maybe a little help? (By the way i know that i can delete all of the walls and make new but i want another solution for this.A "Faster" ;))
 
 
 
≡ 2010 Jan 17 at 00:35 UTC — Ed. 2010 Jan 17 at 00:36 UTC
EMO_with_AWP

2008 Mar 24 • 192
It's happened to me before, I don't think there is a fix.

Next time just make one func_breakable then use shift to copy the brushes very fast.
 
 
 
≡ 2010 Jan 17 at 01:46 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
The problem is you are linking ALL the walls to ONE func_breakable. This is a big 'no-no.' It causes the map to play slower -I cannot remember why.
 
 
 
≡ 2010 Jan 17 at 06:16 UTC
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 567
80,085 ₧
Ok.Emo_with_Awp yeah i know that,i was just asking a solution about this specific prob i had but anyway.
 
 
 
≡ 2010 Jan 17 at 19:38 UTC
BlackHound
2010 Jan 19 • 5
i was just askin basically the same thing. If you have selected multiple brushes and binded them to an entity (ctrl + T) but you want to edit a part of one of the brushes then clic a part of your breakable boxthing and then go: tools, move to world (ctrl + W)it should remove the breakable entity from them and they should be ungrouped also
 
 
 
≡ 2010 Jan 19 at 02:44 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Ctrl+w is also the shortcut for Toggle Group Ignore.
So it might do that instead of "untying" them.
...and that's the bottom line because Mate de Vita said so.
 
 
 
≡ 2010 Jan 19 at 11:18 UTC
BlackHound
2010 Jan 19 • 5
Lol yer i see now after using it yesterday (neva used it b4 and was wonderin why all my entities went away and couldnt get em back, i leanrt that move to world affects everything and toggles on and off, was fine after did ctrl + w again :D)
Anyways move to world (ctrl + w) makes it so that you can select each brush and point based entity individually and edit them. When you press ctrl + w again it puts it back to norm.
 
 
 
≡ 2010 Jan 19 at 22:22 UTC
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 567
80,085 ₧
Thanks
 
 
 
≡ 2010 Jan 23 at 01:11 UTC
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