Hollow ... UnHollow

Hollow ... UnHollow

Hammer Mapping — Page [1]
cursed
2008 Sep 6 • 14
Since Hammer don't let the user to put the windows or etc in the perfect place in which he wants to ... i made a box and made it hollow, Then the copy-pasted the the blocks up and down so thats how i perfectly was able to make a window like box placed into the middle of the wall but now the problem is that i want to make it invisible ... for that i would have to make it into one block ... is there any way to make the those different boxes into one block ? or do i have to click every box to function as a window or to change its texture?
 
 
2008 Sep 9 at 04:37 PDT — Ed. 2008 Sep 9 at 04:38 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
You can select multiple brushes by holding down CTRL and then left-clicking the brushes in the camera-view.
QUACK! QUACK!
 
 
2008 Sep 9 at 04:55 PDT
cursed
2008 Sep 6 • 14
thats the same thing ... i was wondering if i could stick it into one box

secondly, how do i make a sliding door and a rotating door(wood,transparent and glass) ? (please explain in detail ... step to step) ... how do i get to know whether im making it big enough for a player to go through it ?

thirdly, how do i make windows ? (what are its entities and magnitude ?
 
 
2008 Sep 9 at 05:05 PDT — Ed. 2008 Sep 9 at 05:10 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
cursed said:
Since Hammer don't let the user to put the windows or etc in the perfect place in which he wants to ...


What!? I don't think you've learned to use Hammer properly. Or could you explain this in more detail?
QUACK! QUACK!
 
 
2008 Sep 9 at 05:59 PDT
cursed
2008 Sep 6 • 14
when i make a map ... for example ... im working on map for cs 1.6 parallel to that of my house ... when i try to make walls, i can not manually set the width for them ... i can only make them without any width (just the face and back) or i can set its width to "one box in the prepaired graphs in hammer" which is much broad for doors ... i tried to make box hollow and then work a thin door out of it but its too messy .. (if u ever had done it you would know)


Im still waiting for answers of my questions above !
 
 
2008 Sep 9 at 07:46 PDT
Sloth

2008 May 18 • 543
Press the snap to grid button,
wich is up in the left corner.
 
 
2008 Sep 9 at 07:56 PDT
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Sloth said:
Press the snap to grid button,
wich is up in the left corner.

This'll leave you with a sloppy map (and possibly leaks!).
Keep the Snap To Grid, but change the grid size (press [ or ] keys).
May contain traces of invisible text.
 
 
2008 Sep 9 at 08:24 PDT
cursed
2008 Sep 6 • 14

how do i make a sliding door and a rotating door(wood,transparent and glass) ? (please explain in detail ... step to step) ... how do i get to know whether im making it big enough for a player to go through it ?

secondly, how do i make windows ? (what are its entities and magnitude ?
 
 
2008 Sep 9 at 08:36 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5485
57,583 ₧
Read the tutorial for doors. Windows are func_breakable brushes with a suitable glasslike texture, usually a blue colour with render mode set to something and the amount fairly low. I think it's solid, yeah, set to solid.
 
 
2008 Sep 9 at 16:10 PDT
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Down Rodeo said:
Sliding door - make a func_door.

Rotating door - read the tutorial's "advanced" section.

Glass - Make a brush, apply a blue-ish texture. Make the brush func_breakable. In it's properties, set Render Mode to TEXTURE and FXamount to 50.

May contain traces of invisible text.
 
 
2008 Sep 9 at 22:48 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5485
57,583 ₧
eDan Co. All your electronic Dan needs! said:
Down Rodeo said:
Sliding door - make a func_door.

Rotating door - read the tutorial's "advanced" section.

Glass - Make a brush, apply a blue-ish texture. Make the brush func_breakable. In its properties, set Render Mode to TEXTURE and FXamount to 50.


I might not be able to tell people how to do things in Hammer but I can correct misplaced apostrophes.
 
 
2008 Sep 10 at 01:44 PDT
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
DAMN!
May contain traces of invisible text.
 
 
2008 Sep 10 at 02:19 PDT
cursed
2008 Sep 6 • 14
Thanks for the help

i cant access the sites(typed in superjar tutorial) for more tutorials except for www.editlife.com but this site only gives info for CS S maps but not for CS 1.6 maps

Can you guide me to any other site ?
 
 
2008 Sep 11 at 02:02 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5485
57,583 ₧
 
 
2008 Sep 11 at 02:46 PDT — Ed. 2008 Sep 11 at 02:47 PDT
cursed
2008 Sep 6 • 14
wOW MATE ... You are a Genius ..... Is that What you are eager to hear ?
 
 
2008 Sep 11 at 03:02 PDT
cursed
2008 Sep 6 • 14
i just googled it ... and the result is satisfying to every mapping question

the link to all answers is
http://www.fpsbanana.com/tutcats/2?tuts_page=2
 
 
2008 Sep 11 at 04:30 PDT — Ed. 2008 Sep 11 at 04:30 PDT
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
meh fpsbanana tutorials r mostly stolen
Free Steam Games
 
 
2008 Sep 12 at 01:05 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
SRAW said:
meh fpsbanana tutorials r mostly stolen


+1

I found one of my tutorials on that site and the guy who posted it didn't even credit me!
QUACK! QUACK!
 
 
2008 Sep 12 at 05:59 PDT
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