How can i make knifes only in hammer

How can i make knifes only in hammer

Hammer Mapping — Page 1 [2]
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
cstriker said:
yes only for knife

hmmm could you upload your .rmf file here and send the link?
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Jan 4 at 03:25 PST — Ed. 2009 Jan 4 at 03:25 PST
cstriker

2009 Jan 1 • 32
i deleted it ....
Eagle is leaving the builing.
 
 
2009 Jan 4 at 03:27 PST
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
boo, y did u delete it?
Free Steam Games
 
 
2009 Jan 4 at 03:28 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
-> O.O -> lol
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Jan 4 at 03:29 PST — Ed. 2009 Jan 4 at 03:29 PST
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
Mate de Vita said:
-> O.O -> lol

Wow thats some spam mate de vate
Free Steam Games
 
 
2009 Jan 4 at 03:33 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
SRAW said:
Mate de Vita said:
-> O.O -> lol

Wow thats some spam mate de vate

STOP IT WITH THE INVISIBLE POSTS! or else...
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Jan 4 at 03:34 PST
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
damn it, he found out /goes off to get working on my python spammer
Free Steam Games
 
 
2009 Jan 4 at 03:37 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
and btw that wasn't spamming. I was just trying to express my shock at cstriker's deletion of a .rmf that he was still working on.
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Jan 4 at 03:54 PST — Ed. 2009 Jan 4 at 03:54 PST
cstriker

2009 Jan 1 • 32
can you give me the 35hp.rmf so i see how they made it ?
Eagle is leaving the builing.
 
 
2009 Jan 4 at 04:28 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
not right now, maybe later today. I have to get to the computer on which I have hammer first.
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Jan 4 at 04:38 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Ah now I see that there is a problem with my method because apparently the trigger_once does not reset every round so it will hurt the players only the first round (a very unwelcome handicap in the cs code apparently ).
And since the trigger_once doesn't have an on/off state you can't reset it with trigger_relay each round.
So that makes the map a little tougher to make (now I see why the original one uses teleports).

Now I see two possible ways of making this map:

One includes a complicated combination of a multisource, trigger_multiples, trigger_relays and a func_door (no, I'm not joking, you need an inaccessible func_door - with it and a trigger_relay you can reset an entity's state at the beginning of a round). I would not suggest using this one because it gets too complicated fast so I won't even explain it.

The other is making separate rooms (inaccessible) with trigger_multiples and trigger_teleports. This is how it's probably done in the original map and this is what I'll use in the example map.

EDIT: all this teleporting is tougher than I thought. You have to make a trigger_teleport under every single spawn point and I'm getting a lot of worldspawn deaths when I play with a lot of bots for no apparent reason.
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Jan 4 at 07:50 PST — Ed. 2009 Jan 4 at 09:13 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
allright the map is done. FINALLY!
http://www.speedyshare.com/754980656.html

and yes, there have to be so many trigger_teleports and there have to be so many info_teleport_destinations. Though maybe not so many trigger_multiples if you set their delay before reset to 0 which I don't think I did. You can try, I don't have the will to do it.
Also there has to be a lot of room between the spawn points and also between the info_teleport_destinations.
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Jan 4 at 11:26 PST — Ed. 2009 Jan 4 at 12:11 PST
cstriker

2009 Jan 1 • 32
thank you
Eagle is leaving the builing.
 
 
2009 Jan 6 at 07:19 PST
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