how do i make a destination kill people in a huge boat and.....

how do i make a destination kill people in a huge boat and.....

Hammer Mapping — Page [1]
duecebigallo
2008 Mar 10 • 99
how do i make a destination kill people in a huge boat and then teleport the boat back to its original spawn, cus i made 2 boats(2 dif spawns) and i want to make the limit to killin eachother limited, like theres a huge waterfall and once they hit the ground i want everyone in the boat to die, and after it falls i want it to teleport back to spawn.
 
 
2008 Mar 13 at 21:24 PDT
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
ur very understandable question is puzzling me
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2008 Mar 14 at 01:26 PDT — Ed. 2008 Mar 14 at 01:27 PDT
Djuice27

2008 Jan 21 • 153
132 ₧
I think u should try to explain better, its kind of confuing
Duh Dun Dun Duh Dun Dun
 
 
2008 Mar 14 at 13:56 PDT
duecebigallo
2008 Mar 10 • 99
ok ill try to put this as simple i can. There are 2 spawn cs and t, theyre both in little boats, and theyre MOVING towards a waterfall, a really high one, and once they hit the bottom, i want them to all die, well accept for the winning team, but i want the losing team to die, but for both spawns(boats) to warp back to bigginin of the map
 
 
2008 Mar 14 at 18:59 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
The boats can be "func_train"s, you should be able to set a trigger to reset the map after every round. Similarly when the train reaches the end of its path you could add a trigger to kill all the players... i think.
 
 
2008 Mar 14 at 19:03 PDT
Djuice27

2008 Jan 21 • 153
132 ₧
Wow sound like a cool map if u ever finish it, but i doubt ull make a great waterfall.... Don't think u can make those with actual water that looks looks like its falling
Duh Dun Dun Duh Dun Dun
 
 
2008 Mar 14 at 20:14 PDT — Ed. 2008 Mar 14 at 20:15 PDT
dingdong

2008 Feb 23 • 52
Not sure what the objective would be if the losing team gets killed, after the lost by being killed.
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2008 Mar 14 at 20:21 PDT
Djuice27

2008 Jan 21 • 153
132 ₧
dingdong said:
Not sure what the objective would be if the losing team gets killed, after the lost by being killed.


Exactly.
Duh Dun Dun Duh Dun Dun
 
 
2008 Mar 14 at 20:31 PDT
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Rocket Man

2007 Nov 6 • 2525
601 ₧
yes, it seems like a cool map, but i think its too complicated
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2008 Mar 14 at 21:15 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Don't think it's possible to kill a team depending on if the have won or not. How would a trigger_hurt know which the winning teams are? You can of course kill them all very easily, just place a big trigger_hurt at the bottom of the waterfall.
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2008 Mar 15 at 03:39 PDT
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Rocket Man

2007 Nov 6 • 2525
601 ₧
yes, or u could keep on teleporting them up the waterfall, until theres a winner
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2008 Mar 15 at 04:46 PDT
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