How do i make a text

How do i make a text

Hammer Mapping — Page [1]
duecebigallo
2008 Mar 10 • 99
when im in hammer what do i do to make a text is there a certain entity i have to set some thing to i dont know....i want the text to be like arriving:SunValley
 
 
2008 Mar 11 at 18:01 PDT
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Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
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2008 Mar 11 at 18:28 PDT
duecebigallo
2008 Mar 10 • 99
u know how in kz maps theres this white invisible part in the back and then theres like a text like map made by:blablabla.....thats wat i mean accept i dont care about the backround, and how do i make an m4 and an ak, and maybe a awp
 
 
2008 Mar 11 at 18:42 PDT — Ed. 2008 Mar 11 at 18:47 PDT
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Cap'n Moth of the Firehouse

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2007 Oct 19 • 5486
57,583 ₧
duecebigallo said:
u know how in kz maps

Nope, never played them.

When you ask about making the weapons, what exactly do you mean?
 
 
2008 Mar 11 at 18:57 PDT
duecebigallo
2008 Mar 10 • 99
setting the weapons on the floor, or in particular in a little box, like im putting an m4 in a glass case, and for the text have u been on any maps that show this text that says who its made by
 
 
2008 Mar 11 at 19:03 PDT — Ed. 2008 Mar 11 at 19:03 PDT
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Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
2008 Mar 11 at 19:17 PDT
duecebigallo
2008 Mar 10 • 99
i dont have armor entity where do i download it from?
 
 
2008 Mar 11 at 19:34 PDT
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Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
2008 Mar 11 at 20:22 PDT
duecebigallo
2008 Mar 10 • 99
ok ty, i still need help on the text tho. I dont actually kno wat a brushe based texture looks like tho, or watever u said, i just want to add a little text without having to creat my own texture cus thats gunna be a pain in the ass for my map
 
 
2008 Mar 11 at 20:34 PDT — Ed. 2008 Mar 11 at 20:40 PDT
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Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Well brush-based isn't a texture. It is text, made from brushes. If you don't know what brushes are start again :p

Basically, if you wanted an 'I' you would create a single long thin brush etc. You can change the grid size (allowing you to snap to smaller distances) using [ and ].
 
 
2008 Mar 11 at 20:48 PDT
armen115
2008 Jan 22 • 86
Yea, but if you decide not to then you can make your own textures, which is really not that hard, you just need a program called Wally WAD, and the picture you want to use, so you can make a brush in the air, then apply the texture to it. You can go into paint or something, and use the text thing to make a picture saying map made by:..... If you are going to do this then tell me for more info if needed
 
 
2008 Mar 11 at 20:52 PDT — Ed. 2008 Mar 11 at 20:52 PDT
duecebigallo
2008 Mar 10 • 99
well ty armen i might do that later on, just incase can you give me more info on the wally program like where to get it and like how to use it....and im armenian too
 
 
2008 Mar 11 at 21:05 PDT
begginer

2007 Oct 24 • 990
13 ₧
i was to lazy to read all of it

but to make a text appear like outa nowhere floating

use a game_text , in its properties ( alt+enter) write what you want it to say .

you also need to trigger it ..

eg: use a trigger_multiple , name your game_text ( properties/name )
something like "text1"
then in the trigger_multiple's properties in the "target" area write the game_text's name

and put the trigger multiple ( you can put more not just 1 ) somewhere in the path of the player

cause trigger multiple triggers its target once a player touches it


you know like in 35_hp ( if you played that ) a text appears and it says " you only have 1 stab use it wisely "

thats done by having a game_text and just putting the triggers right in front of the spawnpoints
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
2008 Mar 12 at 01:00 PDT — Ed. 2008 Mar 12 at 01:04 PDT
duecebigallo
2008 Mar 10 • 99
yea i did play that map m4 its cool
 
 
2008 Mar 12 at 19:47 PDT
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