How do I make boxes?

How do I make boxes?

Hammer Mapping — Page [1]
Yankes
Spawnbox
2008 Dec 28 • 10
Hey, I've made my first map, a awp map!
it works fine, but I'm just sure I've made the boxes wrong.

When I made the boxes I used the "block tool" and made a box, and just chose a texture and marked the box I've made, and pressed "apply current texture".

And I guess thats wrong. Cause I opened the .rmf from de_inferno (which I found in the other thread here) and then I looked at the boxes in T spawn. I dont know how the box are made, but the texture is AAATRIGGER. And here AAATRIGGER is just the half-life logo!?

So I just dont get it, can someone explain to me?

EDIT: And one more thing. I've learned what a "block tool" and a "entity tool" is, but what is a brush?
 
 
2009 Jan 2 at 20:39 PST — Ed. 2009 Jan 2 at 21:28 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Yankes said:
Hey, I've made my first map, a awp map!
it works fine, but I'm just sure I've made the boxes wrong.

When I made the boxes I used the "block tool" and made a box, and just chose a texture and marked the box I've made, and pressed "apply current texture".

And I guess thats wrong. Cause I opened the .rmf from de_inferno (which I found in the other thread here) and then I looked at the boxes in T spawn. I dont know how the box are made, but the texture is AAATRIGGER. And here AAATRIGGER is just the half-life logo!?

So I just dont get it, can someone explain to me?

EDIT: And one more thing. I've learned what a "block tool" and a "entity tool" is, but what is a brush?

a brush is what you make with the block tool.

You made the box correctly... AAATRIGGER is a texture that makes the brush invisible ingame, so if you want your boxes to be normal boxes, don't use it.
One more thing you have to know is, if the texture of the boxes gets aligned strangely, you can use the Toggle texture application tool and use the Fit button there.

In de_inferno the AAATRIGGER is used because those brushes are in fact entities (e.g. the one at the terrorist spawn point is a func_buyzone).

Speaking of de_inferno, I just checked the rmf. Can anyone tell me why everything unreachable is covered with the clip texture?
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Jan 3 at 02:36 PST — Ed. 2009 Jan 3 at 02:43 PST
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
2009 Jan 3 at 04:08 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Down Rodeo said:
I'd guess because bullets and grenades can pass through CLIP textures but players cannot.

but those areas are already unreachable so why block players from passing through them?
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Jan 3 at 05:35 PST
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
2009 Jan 3 at 06:00 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
ah I see.
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Jan 3 at 06:26 PST
SuperJer
Websiteman

2005 Mar 20 • 6194
A lot of mappers like to CLIP off all the fun little nooks and crannies so just in case you find a way to get there, you won't be able to have any fun.

 
 
2009 Jan 5 at 18:48 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
ah I see.
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Jan 6 at 06:51 PST
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