How do make a door/ladder?

How do make a door/ladder?

Hammer Mapping — Page [1]
Silver
2006 Dec 28 • 9
13 ₧
Hi...


I have tryed and tryed but i havent got the hang of making ladders and doors.
I have read the "More advanced tutorial" or smthng but i dont get it...


Anyone has a very easy to read Tutorial? :)

Thankyou =)
Newb :(
 
 
2006 Dec 28 at 04:48 PST
Silver
2006 Dec 28 • 9
13 ₧
Well, i think that i have found the way how to make door/ladder (Mby) but i still got a question. How do make the walls bulletproof? and How do make Windows?

Thanksyou :)
Newb :(
 
 
2006 Dec 28 at 10:41 PST
rh-penguin

2006 Dec 4 • 50
13 ₧
http://twhl.co.za/tutorialbrowse.php?tuttype=1
WinVista,??......Fuck Off!...
 
 
2006 Dec 28 at 12:48 PST
Silver
2006 Dec 28 • 9
13 ₧
Okei, thnx :D

Well, becouse i'm a nuub than i got another problem :(
1th * How can i change slots in a bsp map when i can only use .map files...

For example, i want to change cs_estate to 32 slot map. But How?

2th * How can i make walls solid/bulletproof? (That bullets wont go thro and bots wont WH...)
Newb :(
 
 
2006 Dec 28 at 13:03 PST
rh-penguin

2006 Dec 4 • 50
13 ₧
#1: http://www.superjer.com/learn6.php and use the 'entity creation tool'.

#2 just use thick brushes.(not hollowed out ones) I dont know about the bots tho. Wair for someone else to reply. I've only just started mappin recently.
WinVista,??......Fuck Off!...
 
 
2006 Dec 28 at 15:57 PST
Silver
2006 Dec 28 • 9
13 ₧
Well, thnx for the 2th... But i still cant edit any maps (I wat to edit already edited maps what are .bsp files not .map ...)
How can i make the bsp files to .map? :O
Newb :(
 
 
2006 Dec 29 at 00:39 PST
jacksmoke234
Tendrils McGee

2005 Mar 20 • 1375
34 ₧
Search google for

WinBSPC

or

BSPTwoMAP

Those two programs will decompile a BSP into a .MAP.

The bad thing is that sometimes this programs can not fully decompile the map and there might be errors.
 
 
2006 Dec 29 at 04:43 PST
rh-penguin

2006 Dec 4 • 50
13 ₧
download [code:1]winbspc.exe[/code:1]
WinVista,??......Fuck Off!...
 
 
2006 Dec 29 at 04:45 PST
Silver
2006 Dec 28 • 9
13 ₧
Well, i got it but now when i'm trying to convert cs_estate than it Always shows me a error and closs it self... Is that normal? :O

When i have got somemap to 32spawn points than it always shows me the following error:
[code:1]Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull[/code:1]
Newb :(
 
 
2006 Dec 29 at 07:21 PST
Sgt.Fr3ak_boiz

2006 Nov 3 • 49
14 ₧
"Silver" said:
Well, i got it but now when i'm trying to convert cs_estate than it Always shows me a error and closs it self... Is that normal? :O

When i have got somemap to 32spawn points than it always shows me the following error:
[code:1]Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull[/code:1]

Well bro i guess just delete those entities and you work fine.And if those entities gets deleted,create a new brush and cover them and for sure NO LEAKs!
(i try to redesign those original map but i hate it its difficult unless you have the time to repairs those errors!)
 
 
2006 Dec 30 at 05:06 PST
Silver
2006 Dec 28 • 9
13 ₧
Yea, but i got no entities at all... What to i have to delete than and replace...?
Newb :(
 
 
2007 Jan 2 at 01:44 PST
jacksmoke234
Tendrils McGee

2005 Mar 20 • 1375
34 ₧
Some maps won't compile.
 
 
2007 Jan 2 at 09:40 PST
Silver
2006 Dec 28 • 9
13 ₧
"jacksmoke234" said:
Some maps won't compile.


What dose that mean?
Newb :(
 
 
2007 Jan 2 at 12:33 PST
jacksmoke234
Tendrils McGee

2005 Mar 20 • 1375
34 ₧
err I mean won't decompile sorry.
 
 
2007 Jan 2 at 13:17 PST
Silver
2006 Dec 28 • 9
13 ₧
How can i find from the map "8, 108, -30"?
Newb :(
 
 
2007 Jan 5 at 09:46 PST
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