NEW: Level scrolling and map editor!
To start editing, type edit
in the console.
Then you can select textures from the upper-right and click to paint with them.
There are some tool textures that do magic things:
reset tiles back to how they were when you loaded the level.
make a tile solid
make a tile a platform
make a tile open space (non-solid, non-platform)
select tiles to copy, this also copies solidness, etc.
paste what you have copied
move the player (for now)
In order to see what tiles are solid, etc., use the hulls
You can save and load maps with the commands save <name>
and load <name>
The maps are saved in mcdiddy/maps.
I'm working on support for multiple texture files.
This is all built in a way to work over the network, but the network code is really crashy right now. I know what I need to do to fix it but it is going to take a while.