how to create a mine?

how to create a mine?

Hammer Mapping — Page [1]
HipHopVzla

2009 Jul 19 • 19
I would like to create a mine for my map and I do not know how they can help? :S
 
 
 
≡ 2009 Aug 3 at 01:30 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Two ways:

a) If you want the mine to be visible:
Make the mine and tie it to func_breakable. In flags check Pressure.
You can put a large number in the Strength field if you don't want the mine to explode when shot.
Now write a number in the Explode magnitude field (the higher the number, the bigger the explosion).

b) If you don't want your mine to be visible (underground mine):

Make a trigger_multiple somewhere on the ground (when the player touches the trigger_multiple the mine will go boom). In the target field write 'exp'.
Then make an env_explosion a little above the ground and name it 'exp'. Set the magnitude to any number you want (again, a higher number means a bigger explosion).

(you could also just use method a for this one and make the func_breakable invisible but then the player would be lifted a bit right before the explosion because he would step on the invisible mine that's supposed to be underground)
...and that's the bottom line because Mate de Vita said so.
 
 
 
≡ 2009 Aug 3 at 11:08 UTC — Ed. 2009 Aug 3 at 11:09 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
If you're going to cross-post, at least provide links to the other forum-posts so people dont waste time answering questions that might have already been answered by someone else.

http://www.chatbear.com/unity2/12/620,1249263287,17874/1079448?v=flatold
QUACK! QUACK!
 
 
 
≡ 2009 Aug 3 at 13:02 UTC — Ed. 2009 Aug 3 at 13:16 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
≡ 2009 Aug 3 at 13:15 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Down Rodeo said:
When I first saw this, I thought "coal?"

+1
QUACK! QUACK!
 
 
 
≡ 2009 Aug 3 at 13:15 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Oh yeah, wait, the trigger_multiple method won't work well because the mine won't disappear after it explodes. You could use a trigger_relay and a multisource though to make it work properly. I think.

Coal?
...and that's the bottom line because Mate de Vita said so.
 
 
 
≡ 2009 Aug 3 at 13:56 UTC — Ed. 2009 Aug 3 at 13:57 UTC
HipHopVzla

2009 Jul 19 • 19
Thanks i served the method one with the texture {invisible fx amount 255 xD!
 
 
 
≡ 2009 Aug 3 at 18:15 UTC
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