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How to create game_player_equip for giving GUNS at the start

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Hammer Mapping
antimatter
2010 Feb 27 • 57
hey dude i need your help.. i want to know .. how to create game_player_equip function
Guess Who M I??
    2010 Jul 2 at 08:48
Rockbomb
Dog fucker

2009 Nov 13 • 1849
-190 ₧
    2010 Jul 2 at 08:52
superjer
superjer

2005 Mar 20 • 3742
game_player_equip may not appear in your entity list without the CS Expert FGD available here.
    2010 Jul 8 at 20:35
HoV Black
2010 Jul 3 • 74
you need 3 entitys

game_player_equip
player_weapon_strip
multi_manager

names might be off a little

name the equip "equip" and the strip "strip"

the properties for the equip and strip are self explanatory and simple

in the multi_manager use smart edit and type strip then value "0.1" then add another and do equip 0.2

kinda of hard to understand but :P i told everything that needs to be told
    2010 Jul 28 at 13:34
SRAW
Rocket Man

2007 Nov 6 • 2069
601 ₧
HoV Black said:
you need 3 entitys

game_player_equip
player_weapon_strip
multi_manager

names might be off a little

name the equip "equip" and the strip "strip"

the properties for the equip and strip are self explanatory and simple

in the multi_manager use smart edit and type strip then value "0.1" then add another and do equip 0.2

kinda of hard to understand but :P i told everything that needs to be told

game_player_equip automatically strips the guns I think
Free Steam Games
    2010 Jul 28 at 19:46
HoV Black
2010 Jul 3 • 74
oh ill have to try it out and see if equip does strip i bet its just that it overridews the auto equip no stripping involved
    2010 Jul 28 at 20:53

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