How to create game_player_equip for giving GUNS at the start

How to create game_player_equip for giving GUNS at the start

Hammer Mapping — Page [1]
antimatter
2010 Feb 27 • 57
hey dude i need your help.. i want to know .. how to create game_player_equip function
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2010 Jul 2 at 08:48 PDT
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 13 • 2045
 
 
2010 Jul 2 at 08:52 PDT
SuperJer
Websiteman

2005 Mar 20 • 6232
game_player_equip may not appear in your entity list without the CS Expert FGD available here.
 
 
2010 Jul 8 at 20:35 PDT
HoV Black
2010 Jul 3 • 74
you need 3 entitys

game_player_equip
player_weapon_strip
multi_manager

names might be off a little

name the equip "equip" and the strip "strip"

the properties for the equip and strip are self explanatory and simple

in the multi_manager use smart edit and type strip then value "0.1" then add another and do equip 0.2

kinda of hard to understand but :P i told everything that needs to be told
 
 
2010 Jul 28 at 13:34 PDT
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
HoV Black said:
you need 3 entitys

game_player_equip
player_weapon_strip
multi_manager

names might be off a little

name the equip "equip" and the strip "strip"

the properties for the equip and strip are self explanatory and simple

in the multi_manager use smart edit and type strip then value "0.1" then add another and do equip 0.2

kinda of hard to understand but :P i told everything that needs to be told

game_player_equip automatically strips the guns I think
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2010 Jul 28 at 19:46 PDT
HoV Black
2010 Jul 3 • 74
oh ill have to try it out and see if equip does strip i bet its just that it overridews the auto equip no stripping involved
 
 
2010 Jul 28 at 20:53 PDT
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