How to get dark on an specific spot on the map, not whole map?
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Hammer Mapping
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nubbcake

2008 Mar 2 • 153
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The title says it all
I'm mapping my maps, and rest of you are naps.
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2008 Nov 29
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Mate de Vita

2008 Oct 4 • 386
61 ₧
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Haven't tried yet but try making a light there and setting its brightness to 0 or maybe set its color to black and don't set the brightness to 0.
If that doesn't work then try somehow blocking the light with a brush (maybe you can even do it with an invisible one - not sure).
...and that's the bottom line because Mate de Vita said so.
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(Edited 2008 Nov 29)
2008 Nov 29
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nubbcake

2008 Mar 2 • 153
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Okay, thanks mate, ill try it out.
I'm mapping my maps, and rest of you are naps.
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2008 Nov 29
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Down Rodeo
Admin Pupae


2007 Oct 19 • 2446
256 ₧
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Making a light would only add light :p
Really just make it dark like how places normally get dark - make sure light can't get to it. The compilation tools (specifically the RAD step) do some clever maths to work out how much light is where on the map. So if you put a wall in the way then there won't be any light (as far as I know doors don't block light but I could be wrong).
1 = 2 we hope that you choke
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2008 Nov 29
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Benefit1970

2008 Nov 28 • 41
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One thing I found out will make you, the player, very dark is to set the patch of ground you want to be dark as a func_wall. When you wall over it, you will turn black. I am going to use this to make a little corner super-ultra dark. Try it! Experiment by spawning a hostie on it, and they will be completely black.
-Brandon
Thanks for your help
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2008 Nov 29
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Benefit1970

2008 Nov 28 • 41
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Actually I'll add to this...
I have a room that's seemingly blocked off from light, but it's still bright. All my walls are func_walls.
How to make it dark?
-Brandon
Thanks for your help
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2008 Nov 29
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Havokk Edge
Dingus (Part of the Wingus and Dingus set)


2007 Jun 24 • -9991
69 ₧
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nubbcake said: The title says it all 
Oh my god your avatar.....thank you...
I molested my self last night.I said no but I knew i wanted it.
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2008 Nov 29
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Down Rodeo
Admin Pupae


2007 Oct 19 • 2446
256 ₧
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AFAIK func_wall does not block rad. You'll need to make ordinary brushes.
1 = 2 we hope that you choke
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2008 Nov 30
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nubbcake

2008 Mar 2 • 153
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 Haha havokk .... but Down Rodeo.... i fot an stair down underground... and outside its sun, so how can i block the light from going down in the long stairs? and you should be able to walk trough the wall if there shall be any wall  , thanks.
I'm mapping my maps, and rest of you are naps.
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(Edited 2008 Nov 30)
2008 Nov 30
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Mate de Vita

2008 Oct 4 • 386
61 ₧
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Down Rodeo said: Making a light would only add light :p
Exactly. And from that I would guess that making a black light would make 'dark lighting' a.k.a. darkness. Or maybe it wouldn't I don't know. Maybe I'll try it out.
...and that's the bottom line because Mate de Vita said so.
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2008 Nov 30
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nubbcake

2008 Mar 2 • 153
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Yes please do... and let me kow if it does  , and what options you have, ca't get it dark on my map.
I'm mapping my maps, and rest of you are naps.
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2008 Nov 30
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Down Rodeo
Admin Pupae


2007 Oct 19 • 2446
256 ₧
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Well the problem is nubbcake it's based on semi-realism, where light could go in real life it can go in CS. Almost. To a certain approximation anyway.
M d'V: Adding a zero strength light is like a lamp in a room that isn't turned on: it adds no light. I don't think CS (or any other software for that matter) has a concept of a negative light.
1 = 2 we hope that you choke
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2008 Nov 30
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Pages: [1]
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