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How to increase txtdata to custom number?

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Hammer Mapping
kkdog
2011 Sep 22 • 5
The compiler im using " Zoners Compiler " and i do know what command to type so that it can change the txdata from 4096 to something higher because i get Allocblock: Full and it's really annoying. Here is my log of my compiler.

Where it says
max texture memory [ 10240000 ] [ 4194304 ]
I don't know how to increase it so that the default is raised higher.

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures catpee -texdata 10000
Entering catpee.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 10240000 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
(0.33 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.57 seconds)

Using Wadfile: \users\kendrick\documents\hammer files\half life texture files\wads.wad
- Warning: Larger than expected texture (306812 bytes): 'CROSS'
- Warning: Larger than expected texture (340812 bytes): 'MAPBYKKDOG'
- Warning: Larger than expected texture (340812 bytes): 'RED TO BLACK'
- Warning: Larger than expected texture (348972 bytes): '199903_16482186'
- Warning: Larger than expected texture (348972 bytes): 'GRASSTEXTURE 02'
- Warning: Larger than expected texture (340812 bytes): 'ORANGE'
- Warning: Larger than expected texture (327212 bytes): 'SPEAKER'
- Contains 36 used textures, 87.80 percent of map (4458 textures in wad)
Using Wadfile: \users\kendrick\documents\hammer files\half life texture files\redblack.wad
- Warning: Larger than expected texture (348972 bytes): 'REDBLACK'
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \users\kendrick\documents\hammer files\half life texture files\snow.wad
- Contains 1 used texture, 2.44 percent of map (1 textures in wad)
Using Wadfile: \users\kendrick\documents\hammer files\half life texture files\water.wad
- Contains 1 used texture, 2.44 percent of map (1 textures in wad)
Using Wadfile: \users\kendrick\documents\hammer files\half life texture files\gonly.wad
- Warning: Larger than expected texture (348972 bytes): 'GONLY'
- Contains 1 used texture, 2.44 percent of map (1 textures in wad)
Using Wadfile: \users\kendrick\documents\hammer files\half life texture files\christ.wad
- Contains 1 used texture, 2.44 percent of map (1 textures in wad)
Using Wadfile: \users\kendrick\documents\hammer files\half life texture files\hg.wad
- Warning: Larger than expected texture (263972 bytes): 'UNTITLED'
- Contains 1 used texture, 2.44 percent of map (1 textures in wad)

added 3 additional animating textures.
Texture usage is at 2.32 mb (of 9.77 mb MAX)
1.21 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp catpee

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'catpee.prt'
1.82 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis catpee
1340 portalleafs
4341 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(1.31 seconds)
LeafThread:
(32.22 seconds)
average leafs visible: 152
g_visdatasize:96410 compressed from 225120
33.61 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad catpee -chop 256 -texchop 128 -sparse

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 256.000 ] [ 64.000 ]
texchop value [ 128.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


10387 faces
Create Patches : 20010 base patches
0 opaque faces
1229306 square feet [177020128.00 square inches]
59 direct lights

BuildFacelights:
(21.04 seconds)
BuildVisLeafs:
(10.55 seconds)
visibility matrix : 5.1 megs
MakeScales:
(16.98 seconds)
SwapTransfers:
(0.58 seconds)
Transfer Lists : 13409008 : 13.41M transfers
Indices : 5874984 : 5.60M bytes
Data : 53636032 : 51.15M bytes
GatherLight:
(0.31 seconds)
FinalLightFace:
(1.10 seconds)
50.87 seconds elapsed

----- END hlrad -----



    (Edited 2011 Sep 22 at 20:53)     2011 Sep 22 at 16:22
sin
2011 Aug 15 • 58
Alloc block means you exceeded the limit, as in made shit load of stuff OR messed with vortex or made a noob object.
Try removing new complicated stuff and try, and check for problems
    2011 Sep 23 at 03:05
kkdog
2011 Sep 22 • 5
So their are no ways to increase the texdata 4096 to something higher ?
    2011 Sep 23 at 10:33
sin
2011 Aug 15 • 58
I have no idea about it. Wait for someone else to answer.
meanwhile try google.
And Why do you have 3 accounts?
    2011 Sep 23 at 13:19
kkdog
2011 Sep 22 • 5
I dont have 3 accounts i just made this account my friend told me about this site.
    2011 Sep 23 at 16:38
sin
2011 Aug 15 • 58
map name 'catpee' Happens to be the same name to other 2 accounts with 2 posts
    2011 Sep 24 at 00:39
kkdog
2011 Sep 22 • 5
I don't understand what you are trying to tell me. All i did is create an account posted ( 1 ) post this one we are currently chatting on and your telling me that i created other accounts? My friend ( Vick ) is the one who brought me here.
    2011 Sep 24 at 00:55
Mate de Vita
Kelli

2008 Oct 4 • 2414
159 ₧
sin said:
map name 'catpee' Happens to be the same name to other 2 accounts with 2 posts

catpee is what the map is called in superjer's tutorial, that's why people following said tutorial name their maps catpee.

@OP, from the compile log your map seems to be very simple (ie. does not contain a lot of brushes/entities), so if you're getting errors like allocblock:full, you probably did something weird with them. Here's some info on this error:
http://www.slackiller.com/tommy14/errors.htm#allocblock
...and that's the bottom line because Mate de Vita said so.

Who controls the past, controls the future. Who controls the present, controls the past.
    (Edited 2011 Sep 24 at 01:52)     2011 Sep 24 at 01:51

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