How to make .bsp (map file) size smaller ?

How to make .bsp (map file) size smaller ?

Hammer Mapping — Page [1]
waza123
2008 Jan 26 • 10
After compilation, map size is more than 1 mb.. some small box with some walls and light's .. size is: 1.7 mb.. but i sow maps with size less than 1mb..

Where is the secret ?
 
 
2008 Feb 9 at 11:05 PST
begginer

2007 Oct 24 • 990
13 ₧
is it a huge or complex map ?? or do you have a lot of entities in it ?? describe it pls
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
2008 Feb 9 at 12:37 PST — Ed. 2008 Feb 9 at 12:37 PST
RandomSHot
2007 Feb 11 • 15
11 ₧
Try hollowing some of your objects!
 
 
2008 Feb 9 at 15:33 PST
begginer

2007 Oct 24 • 990
13 ₧
hollowing brushes would just make it more complex and thus more bits of information no??
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
2008 Feb 10 at 03:54 PST
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Yes, a hallow cube is 6 brushes-- making it more complex.

About the map file size: the difference could be the size of map, or textures. Is the 0.7 Mb that critical?

May contain traces of invisible text.
 
 
2008 Feb 10 at 07:22 PST
begginer

2007 Oct 24 • 990
13 ₧
are you using a lot of custom textures ?( more importantly did you include them in your bsp flie with " wadinclude" or " nowadtextures " ?? )
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
2008 Feb 10 at 08:16 PST
SuperJer
Websiteman

2005 Mar 20 • 6236
Usually the textures are what takes up a lot of room. Avoid wadincluding standard textures if you want to save space.

1MB isn't all that big for a map. Why do you need it so small?
 
 
2008 Feb 10 at 23:05 PST
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