I did make bsp but,,,,

I did make bsp but,,,,

Hammer Mapping — Page [1]
fedex _

2009 Mar 23 • 906
13 ₧
ok i did the other way to make the bsp and run it by .bat file but when i wanna play it in cs it freezes at starting local game server only 2 bars go and it freezes , so does any 1 know how to fix that?
melloyellow582 said:
I post sometimes, to make a point.
 
 
2009 Mar 24 at 14:17 PDT
Shinrei
2009 Mar 4 • 25
post compile log?
nuup cs map maker ._.
 
 
2009 Mar 24 at 14:19 PDT
fedex _

2009 Mar 23 • 906
13 ₧
ok

hlcsg v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures kz_dirtrock_block.map
Entering kz_dirtrock_block.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)


Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.03 seconds elapsed

----- END hlcsg -----



hlbsp v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlbsp -----
Command line: hlbsp kz_dirtrock_block.map

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


0.02 seconds elapsed

----- END hlbsp -----
melloyellow582 said:
I post sometimes, to make a point.
 
 
2009 Mar 24 at 18:23 PDT — Ed. 2009 Mar 24 at 18:25 PDT
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
First of all where are VIS and RAD? Please post the contents of your .bat file.
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Mar 24 at 23:32 PDT
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
read the faq... u probably put the wrong filepath for a ambience_generic or cycler entity
Free Steam Games
 
 
2009 Mar 24 at 23:56 PDT
fedex _

2009 Mar 23 • 906
13 ₧
hlcsg v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures kz_dirtrock_block.map
Entering kz_dirtrock_block.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)


Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.03 seconds elapsed

----- END hlcsg -----



hlbsp v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlbsp -----
Command line: hlbsp kz_dirtrock_block.map

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


0.00 seconds elapsed

----- END hlbsp -----



hlvis v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlvis -----
Command line: hlvis kz_dirtrock_block.map
Error: Portal file 'kz_dirtrock_block.prt' does not exist, cannot vis the map


----- END hlvis -----



hlrad v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlrad -----
Command line: hlrad kz_dirtrock_block.map
>> There was a problem compiling the map.
>> Check the file kz_dirtrock_block.log for the cause.

----- END hlrad -----



melloyellow582 said:
I post sometimes, to make a point.
 
 
2009 Mar 25 at 13:59 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Get latest version of ZHLT: http://zhlt.info/download-zhlt.html
QUACK! QUACK!
 
 
2009 Mar 26 at 00:38 PDT
fedex _

2009 Mar 23 • 906
13 ₧
still doin the same thing.... here i upload file and can you guys see why its doin this..



http://www.speedyshare.com/174852995.html
melloyellow582 said:
I post sometimes, to make a point.
 
 
2009 Mar 26 at 16:02 PDT
fedex _

2009 Mar 23 • 906
13 ₧
well can some1 help me?
melloyellow582 said:
I post sometimes, to make a point.
 
 
2009 Mar 26 at 23:42 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Insert at least one light. Also, you probably want to raise your spawnpoints as they're half-way into a box.

And why do you create hollow boxes for everything? If it doesn't need to be hollow just create normal solid blocks.
QUACK! QUACK!
 
 
2009 Mar 27 at 06:27 PDT
fedex _

2009 Mar 23 • 906
13 ₧
so i dont have to ctrl-h everything ,,,, cuz i usally do that for sdk and i make them 2 . and i will try see what happens
melloyellow582 said:
I post sometimes, to make a point.
 
 
2009 Mar 27 at 13:08 PDT
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