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 Im on the step where i run the batch file.
 The "err" file says :
 hlvis: Error: Portal file 'TEST.prt' does not exist, cannot vis the map
 My map is called "TEST.map"
 i dont even know where is TEST.prt .....
 By the way im playing non-steam, this is my counter-strike location : C:\Program Files\Counter-Strike 1.6 V40
 And i have no idea why my "hl" the half-life launcher is not working. But i can run half-life with the batch file - the one in counter strike folder.
 One more question, why does the script in the "TEST.bat" says
 @echo off
 hlcsg -nowadtextures TEST
 hlbsp TEST
 hlvis TEST
 hlrad TEST
 copy TEST.bsp "C:\Program Files\Counter-Strike 1.6 V40\cstrike\maps"
 cd "C:\Program Files\Counter-Strike 1.6 V40"
 pause
 hl -dev -console -game cstrike +sv_cheats 1 +map TEST
 i dont understand the last "hl" part. and it doesnt work for me since that my "hl launcher" doesnt work.
 so i changed to : 
 @echo off
 hlcsg -nowadtextures TEST
 hlbsp TEST
 hlvis TEST
 hlrad TEST
 copy TEST.bsp "C:\Program Files\Counter-Strike 1.6 V40\cstrike\maps"
 cd "C:\Program Files\Counter-Strike 1.6 V40"
 pause
 half-life -dev -console -game cstrike +sv_cheats 1 +map TEST
 it runs half life but doesnt do anything more. (And im trying to use my map on counter-strike 1.6)
 so i tried replacing the half-life part as "counter-strike", and it runs cs 1.6, but doesnt do anything more...
 and i try to create my own game, with 1 bot and i change the map to "TEST" , it loads like half way then "Not Responding" .
 hope that someone could help me~
 Thanks for reading.    |  
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   | ≡ | 2010 Feb 3 at 04:50 UTC   | 
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   | ≡ | 2010 Feb 3 at 07:39 UTC   | 
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 This? 
 hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
 Zoner's Half-Life Compilation Tools -- Custom Build
 Based on code modifications by Sean 'Zoner' Cavanaugh
 Based on Valve's version, modified with permission.
 Submit detailed bug reports to (merlinis@bigpond.net.au)
 -----  BEGIN  hlcsg -----
 Command line: hlcsg -nowadtextures TEST
 Entering TEST.map
 
 Current hlcsg Settings
 Name                 |  Setting  |  Default
 ---------------------|-----------|-------------------------
 threads               [       2 ] [  Varies ]
 verbose               [     off ] [     off ]
 log                   [      on ] [      on ]
 developer             [       0 ] [       0 ]
 chart                 [     off ] [     off ]
 estimate              [     off ] [     off ]
 max texture memory    [ 4194304 ] [ 4194304 ]
 priority              [  Normal ] [  Normal ]
 
 noclip                [     off ] [     off ]
 null texture stripping[      on ] [      on ]
 clipnode economy mode [      on ] [      on ]
 onlyents              [     off ] [     off ]
 wadtextures           [     off ] [      on ]
 skyclip               [      on ] [      on ]
 hullfile              [    None ] [    None ]
 min surface area      [   0.500 ] [   0.500 ]
 brush union threshold [   0.000 ] [   0.000 ]
 
 Using mapfile wad configuration
 Wadinclude list :
 [zhlt.wad]
 
 0 brushes (totalling 0 sides) discarded from clipping hulls
 CreateBrush:
 (0.00 seconds)
 SetModelCenters:
 (0.00 seconds)
 
 Using Wadfile: \program files\valve hammer editor\wads\cstrike.wad
 - Contains 0 used textures, -1.#J percent of map (123 textures in wad)
 
 Texture usage is at 0.00 mb (of 4.00 mb MAX)
 0.02 seconds elapsed
 
 -----   END   hlcsg -----
 
 
 
 hlbsp v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
 Zoner's Half-Life Compilation Tools -- Custom Build
 Based on code modifications by Sean 'Zoner' Cavanaugh
 Based on Valve's version, modified with permission.
 Submit detailed bug reports to (merlinis@bigpond.net.au)
 -----  BEGIN  hlbsp -----
 Command line: hlbsp TEST
 
 Current hlbsp Settings
 Name               |  Setting  |  Default
 -------------------|-----------|-------------------------
 threads             [       2 ] [  Varies ]
 verbose             [     off ] [     off ]
 log                 [      on ] [      on ]
 developer           [       0 ] [       0 ]
 chart               [     off ] [     off ]
 estimate            [     off ] [     off ]
 max texture memory  [ 4194304 ] [ 4194304 ]
 priority            [  Normal ] [  Normal ]
 
 noclip              [     off ] [     off ]
 nofill              [     off ] [     off ]
 null tex. stripping [      on ] [      on ]
 notjunc             [     off ] [     off ]
 subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
 max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)
 
 
 0.00 seconds elapsed
 
 -----   END   hlbsp -----
 
 
 
 hlvis v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
 Zoner's Half-Life Compilation Tools -- Custom Build
 Based on code modifications by Sean 'Zoner' Cavanaugh
 Based on Valve's version, modified with permission.
 Submit detailed bug reports to (merlinis@bigpond.net.au)
 -----  BEGIN  hlvis -----
 Command line: hlvis TEST
 Error: Portal file 'TEST.prt' does not exist, cannot vis the map
 
 
 -----   END   hlvis -----
 
 
 
 hlrad v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
 Zoner's Half-Life Compilation Tools -- Custom Build
 Based on code modifications by Sean 'Zoner' Cavanaugh
 Based on Valve's version, modified with permission.
 Submit detailed bug reports to (merlinis@bigpond.net.au)
 -----  BEGIN  hlrad -----
 Command line: hlrad TEST
 >> There was a problem compiling the map.
 >> Check the file TEST.log for the cause.
 
 -----   END   hlrad -----
 
 
 
 ½Æ»s¤F         1 ÓÀÉ®
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   | ≡ | 2010 Feb 3 at 15:09 UTC
 — Ed. 2010 Feb 4 at 15:40 UTC   | 
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 What does your map look like? It isn't an empty map, is it?
 
...and that's the bottom line because Mate de Vita said so.
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   | ≡ | 2010 Feb 3 at 17:26 UTC   | 
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Down RodeoCap'n Moth of the Firehouse
  
  2007 Oct 19 • 5486
 57,583 ₧
 
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 I am wondering why you have -1.#J percent of your map covered in textures. I'm also moderately impressed.
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   | ≡ | 2010 Feb 3 at 17:55 UTC   | 
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 Rodeo Down said: I am wondering why you have -1.#J percent of your map covered in textures. I'm also moderately impressed. |  
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   | ≡ | 2010 Feb 3 at 23:27 UTC
 — Ed. 2010 Feb 4 at 00:06 UTC   | 
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Down RodeoCap'n Moth of the Firehouse
  
  2007 Oct 19 • 5486
 57,583 ₧
 
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   | ≡ | 2010 Feb 4 at 00:05 UTC   | 
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 Rodeo Down said: What? What is going on?
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   | ≡ | 2010 Feb 4 at 00:06 UTC   | 
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Down RodeoCap'n Moth of the Firehouse
  
  2007 Oct 19 • 5486
 57,583 ₧
 
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 Uff, you're annoying me now.
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   | ≡ | 2010 Feb 4 at 00:07 UTC   | 
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 Rodeo Down said: Uff, you're annoying me now. Yea, I have nothing better to do.    |  
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   | ≡ | 2010 Feb 4 at 00:10 UTC   | 
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 Mate de Vita said: What does your map look like? It isn't an empty map, is it? Its not    |  
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   | ≡ | 2010 Feb 4 at 00:51 UTC   | 
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 Down Rodeo said: I am wondering why you have -1.#J percent of your map covered in textures. I'm also moderately impressed. hmm...not sure wat u mean, would that be one of the problem?
 my map is full of textures tho... 
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   | ≡ | 2010 Feb 4 at 00:53 UTC
 — Ed. 2010 Feb 4 at 00:55 UTC   | 
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Down RodeoCap'n Moth of the Firehouse
  
  2007 Oct 19 • 5486
 57,583 ₧
 
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 If you can tell me what -1.#J means, please, do :)
 So yes, I think it is a problem :D
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   | ≡ | 2010 Feb 4 at 01:04 UTC   | 
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 Down Rodeo said: If you can tell me what -1.#J means, please, do :)
 So yes, I think it is a problem :D
 I can't even get it with Google!@#    |  
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   | ≡ | 2010 Feb 4 at 03:27 UTC   | 
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 Down Rodeo said: If you can tell me what -1.#J means, please, do :)
 So yes, I think it is a problem :D
 Try the quadratic equation mate.
 x= -(-1) +/- Damnit no quadratic sign!
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   | ≡ | 2010 Feb 4 at 03:29 UTC   | 
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 sprinkles said: Down Rodeo said: If you can tell me what -1.#J means, please, do :)
 So yes, I think it is a problem :D
 Try the quadratic equation mate.
 x= -(-1) +/- Damnit no quadratic sign!i just wanna know how to fix it lol
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   | ≡ | 2010 Feb 4 at 04:25 UTC   | 
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   | ≡ | 2010 Feb 4 at 04:43 UTC   | 
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SRAWRocket Man
  2007 Nov 6 • 2525
 601 ₧
 
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 why dont you try to manually copy and paste the map, i mean no one is that lazy
 and maybe when saving your map it got deleted or something? just try remaking it, then it should work
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   | ≡ | 2010 Feb 4 at 07:14 UTC   | 
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 sprinkles said: Down Rodeo said: If you can tell me what -1.#J means, please, do :)
 So yes, I think it is a problem :D
 Try the quadratic equation mate.
 x= -(-1) +/- Damnit no quadratic sign!I meant square root.    |  
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   | ≡ | 2010 Feb 4 at 08:26 UTC   | 
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 sprinkles said: sprinkles said: Down Rodeo said: If you can tell me what -1.#J means, please, do :)
 So yes, I think it is a problem :D
 Try the quadratic equation mate.
 x= -(-1) +/- Damnit no quadratic sign!I meant square root.  sry i have no idea how to script lol
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   | ≡ | 2010 Feb 4 at 15:36 UTC   | 
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   | ≡ | 2010 Feb 4 at 15:38 UTC   | 
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 You need to make roof/walls to seal the map from the void.
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   | ≡ | 2010 Feb 5 at 00:39 UTC   | 
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 Killer-Duck said: You need to make roof/walls to seal the map from the void. lemme try...and btw, i saw see alot of map out there doesnt have a roof....they got a sky, how u make a sky? lol 
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   | ≡ | 2010 Feb 5 at 00:46 UTC   | 
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 xDarKen said: Killer-Duck said: You need to make roof/walls to seal the map from the void. lemme try...and btw, i saw see alot of map out there doesnt have a roof....they got a sky, how u make a sky? lol 
Do what killer said, but put the 'sky' texture on it.
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   | ≡ | 2010 Feb 5 at 00:47 UTC   | 
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RockbombDog fucker (but in a good way now)
  2009 Nov 14 • 2045
 
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 Make a skybox.
 And at this time, I would like to suggest that before you do anything else in hammer, read this thread  all the way through. Trust me, it will save you a lot of time trying to figure things out in the future.
 Edit: Sprinkles may have beaten me to the punch, but my answer is better    |  
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   | ≡ | 2010 Feb 5 at 00:48 UTC
 — Ed. 2010 Feb 5 at 00:49 UTC   | 
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