i want to ask somethin, and about DEATHRUN map

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Hammer Mapping
Lorenzo

2008 Aug 31 • 39
i want to make a DR map, and i want to ask;
-How to make func_door sliding one by one if the brush is a stairs with one button? can we?
-What is the function of multi_manager and trigger_multiple?
-How i can make a laser? and a moving laser?
-how to make a func_breakable will break itself when a player move on the brush??
-mines?

i need an advices from u all.
thanks.

sorry about my poor English..

SORRY ABOUT MY POOR ENGLISH
.::iMaverick::.
.::INDONESIA::.
COUNTER STRIKE
    2010 Jan 9
the_cloud_system
polly pushy pants

2008 Aug 1 • 1385
10 ₧
Lorenzo said:

-how to make a func_breakable will break itself when a player move on the brush??


go to the brush properties and flags tab and presser
Spechen Sie Dick

testicular cancer if funny when it's not my balls on the line
    2010 Jan 9
Lorenzo

2008 Aug 31 • 39
the_cloud_system said:
go to the brush properties and flags tab and presser


yeah thx. it works. but, how about the other one???

SORRY ABOUT MY POOR ENGLISH
.::iMaverick::.
.::INDONESIA::.
COUNTER STRIKE
    (Edited 2010 Jan 10)     2010 Jan 10
Mate de Vita
Mage Investigage

2008 Oct 4 • 1950
179 ₧
Lorenzo said:
i want to make a DR map, and i want to ask;
-How to make func_door sliding one by one if the brush is a stairs with one button? can we?

...what?
Lorenzo said:
-What is the function of multi_manager and trigger_multiple?

A multi_manager triggers one or more entities when triggered. To specify the targeted entities, disable SmartEdit and press add. The target name is then specified under Key and the delay before it's triggered under Value.
A trigger_multiple triggers its target (one target only) when a player touches it (or walks/jumps/whatever through it).
Lorenzo said:
-How i can make a laser? and a moving laser?

http://twhl.co.za/tutorial.php?id=12
Lorenzo said:
-mines?

Make a func_breakable, check the On pressure flag and set the explosion magnitude to a non-zero number.
...and that's the bottom line because Mate de Vita said so.
    2010 Jan 10
the_cloud_system
polly pushy pants

2008 Aug 1 • 1385
10 ₧
mehhhhhhhhh and maddevate saves the dayyy
Spechen Sie Dick

testicular cancer if funny when it's not my balls on the line
    2010 Jan 10
Mate de Vita
Mage Investigage

2008 Oct 4 • 1950
179 ₧
the_cloud_system said:
mehhhhhhhhh and maddevita saves the dayyy

fixt
...and that's the bottom line because Mate de Vita said so.
    2010 Jan 10
Lorenzo

2008 Aug 31 • 39
Mate de Vita said:
Lorenzo said:
i want to make a DR map, and i want to ask;
-How to make func_door sliding one by one if the brush is a stairs with one button? can we?

...what?


make a sliding stairs, but it move one by one.

SORRY ABOUT MY POOR ENGLISH
.::iMaverick::.
.::INDONESIA::.
COUNTER STRIKE
    (Edited 2010 Jan 12)     2010 Jan 12
sprinkles

2009 Sep 6 • 960
10 ₧
Lorenzo said:
i want to make a DR map, and i want to ask;
-How to make func_door sliding one by one if the brush is a stairs with one button? can we?
-What is the function of multi_manager and trigger_multiple?
-How i can make a laser? and a moving laser?
-how to make a func_breakable will break itself when a player move on the brush??
-mines?

i need an advices from u all.
thanks.

sorry about my poor English..



For the sliding stars (I am assuming that you want it like normal stairs and then something triggers it and the stairs go flat and they slide/fall down) You could make the stairs normal and tie them to the func_train. Then make the slide below them and tie it to a different func_train. So that when it is triggered the stairs move down while the slide moves up.

The multimanager lets you, on event, trigger multiple things. For example, when someone pushes a button I want one door to open and the other to close. Make the button trigger the multimanager then the multimanager triggers both doors.

The trigger_multiple lets you trigger something an infinite number of times in a round.

There is a func_laser to make the laser.

Func_breakable has a trigger on touch or pressure, use that.

For mines you can make a little mound or whatnot, and put a env_explosion in it. Then you make the mound the trigger for the explosion.
http://www.somethingawful.com/flash/shmorky/babby.swf
using Sprinkles.Math
using Sprinkles.Common
using Sprinkles.Misc
using System.Security.Cryptography
    2010 Jan 12
Lorenzo

2008 Aug 31 • 39
owh thanks.
and, what can we make for DR map???
i mean like Hammer, Laser, Death Water, Breakable way, Moving Wall, etc.
and maybe u have some. can u all give me a tutor for make all of that? cz i cant make it.

SORRY ABOUT MY POOR ENGLISH
.::iMaverick::.
.::INDONESIA::.
COUNTER STRIKE
    2010 Jan 13
SRAW
Rocket Man

2007 Nov 6 • 1266
1 ₧
Lorenzo said:
owh thanks.
and, what can we make for DR map???
i mean like Hammer, Laser, Death Water, Breakable way, Moving Wall, etc.
and maybe u have some. can u all give me a tutor for make all of that? cz i cant make it.


maleyu babi, u always ruin my dota games, like once this MALAY/INDO was vengeful spirit, i was a veno, anyway, my score was 1kill 1 death, his score was 1 kill - 12 deaths!!!!!!!!!!!

if u play deathrun_temple u mean, i think the hammer thing is a func_train, lasers can just use env_laser or whatever the entity is called

as for water, just cover that area with trigger_hurt
breakable way just use func_breakable, and if you want to trigger it with button... u can

moving wall func train again
Thus spake SRAW
And y did u highlight this?
    2010 Jan 13
sprinkles

2009 Sep 6 • 960
10 ₧
SRAW said:
Lorenzo said:
owh thanks.
and, what can we make for DR map???
i mean like Hammer, Laser, Death Water, Breakable way, Moving Wall, etc.
and maybe u have some. can u all give me a tutor for make all of that? cz i cant make it.


maleyu babi, u always ruin my dota games, like once this MALAY/INDO was vengeful spirit, i was a veno, anyway, my score was 1kill 1 death, his score was 1 kill - 12 deaths!!!!!!!!!!!

if u play deathrun_temple u mean, i think the hammer thing is a func_train, lasers can just use env_laser or whatever the entity is called

as for water, just cover that area with trigger_hurt
breakable way just use func_breakable, and if you want to trigger it with button... u can

moving wall func train again


Don't take advice from someone with poor grammer...
http://www.somethingawful.com/flash/shmorky/babby.swf
using Sprinkles.Math
using Sprinkles.Common
using Sprinkles.Misc
using System.Security.Cryptography
    2010 Jan 13
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 993
633 ₧
sprinkles said:

Don't take advice from someone with poor grammer...


QUACK! QUACK!
    2010 Jan 13
Mate de Vita
Mage Investigage

2008 Oct 4 • 1950
179 ₧
Killer-Duck said:
sprinkles said:

Don't take advice from someone with poor grammer...



KD just made a funny o.O
...and that's the bottom line because Mate de Vita said so.
    (Edited 2010 Jan 13)     2010 Jan 13
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 993
633 ₧
QUACK! QUACK!
    2010 Jan 13
sprinkles

2009 Sep 6 • 960
10 ₧
I only did it to piss sraw off.
http://www.somethingawful.com/flash/shmorky/babby.swf
using Sprinkles.Math
using Sprinkles.Common
using Sprinkles.Misc
using System.Security.Cryptography
    2010 Jan 13

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