Is making maps hard?

Is making maps hard?

Hammer Mapping — Page [1]
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
I dunno. I've been thinking about it...

What's involved in making a map?


Like, do you have to make textures yourself or something? And how do you make an outside area?


Cuz I think I'm going to make a new site "GWSOD Strike" With forums and the like, and I wants it to have maps....


Thanks for any help I suppose....


It would also be nice if superjer joined my Counter Strike forums. But first I gotta tackle a few maps to put on this new site. (when I start the project)
 
 
2006 Sep 22 at 17:30 PDT
SuperJer
Websiteman

2005 Mar 20 • 6232
It's hard if you want to make a big/complex map. It's pretty easy to make a small map.

You don't have to make your own textures. But you can.

You might as well give it a try next time you need something to do: http://superjer.com/learn.php

There's no such thing as an outside area really. You just put the "SKY" texture on the walls/ceiling and then in the game it will do some magic and LOOK like it's outside.

Join forums?... errrrrr. I'm too busy working on McDiddy's 3 sorry!
 
 
2006 Sep 22 at 17:49 PDT
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
How do I use GCFScape to find .wad files?
 
 
2006 Sep 22 at 17:57 PDT
SuperJer
Websiteman

2005 Mar 20 • 6232
Run GCFScape and then use File->Open to open your Counter-Strike.gcf file in your ...\Steam\SteamApps\ folder.
 
 
2006 Sep 22 at 18:57 PDT
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
oh!

Wow, making maps is pretty easy. I'm making a map with no rooms, just like a map with alley ways and boxes for cover. Say, does this look like a staircase? Because It looks awfully too big....how do I disable snapping?





How does my map look for a first-timer?


Thanks!!
 
 
2006 Sep 22 at 19:20 PDT
SuperJer
Websiteman

2005 Mar 20 • 6232
You can make the grid smaller and bigger with the ] and [[/b] keys.

You can't turn off snapping because the game only understands when points are on the grid.

Sometimes you can get points un-snapped from the smallest grid on accident but the game will just load it wrong.


Oh yeah and it looks pretty good for your first try.
 
 
2006 Sep 22 at 19:26 PDT
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
haha, thanks again. I'll keep posting screens so you know how it looks.


Also, when you make a wall, do you have to add anything like an enity or whatever to make it so you can't shoot through it? Or is it automatic?
 
 
2006 Sep 22 at 19:38 PDT
SuperJer
Websiteman

2005 Mar 20 • 6232
High powered bullets can always go through 1 wall.

Put a pocket of air in a wall to make it really 2 walls, then bullets can't go through.

When you compile, all the brushes/blocks in your map fuse together if they are touching, so you need air in between, not just 2 blocks right up against each other.
 
 
2006 Sep 22 at 20:00 PDT
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
huh? What I did was make a block, and then stretch it to dimensions. Heres a screen






Also, will this be leak-free? (after I close all the walls) The blue is a "sky", just another block, put on top of everything...
 
 
2006 Sep 22 at 20:02 PDT
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
and also, how do you make doors?

 
 
2006 Sep 22 at 20:45 PDT
SuperJer
Websiteman

2005 Mar 20 • 6232
If you close all the walls it should be leak-free.

If you need a "SKY" texture, get it here:

http://superjer.com/files/zhlt.wad

Put that in the folder with your ZHLT tools. Overwrite if necessary. Add it to the textures in Hammer's options. Make sure to add this bold part to your .bat file:

hlcsg -wadinclude zhlt yourmapname


.
 
 
2006 Sep 22 at 21:02 PDT
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
thanks..


whoa. I compiled it and I got this message in my err file

[code:1]hlcsg: Error: Entity 0, Brush 9: outside world(+/-4096): (-4112,-4112,603)-(4112,4112,676)

hlcsg: Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


hlcsg: Error: Entity 0, Brush 9: outside world(+/-4096): (-4112,-4112,603)-(4112,4112,676)

hlcsg: Error: Entity 0, Brush 9: outside world(+/-4096): (-4128,-4128,607)-(4128,4128,672)

hlcsg: Error: Entity 0, Brush 9: outside world(+/-4096): (-4128,-4128,607)-(4128,4128,672)

hlcsg: Error: Entity 0, Brush 9: outside world(+/-4096): (-4112,-4112,621)-(4112,4112,658)

hlcsg: Error: Entity 0, Brush 9: outside world(+/-4096): (-4112,-4112,621)-(4112,4112,658)

[/code:1]

What's wrong?
 
 
2006 Sep 22 at 21:05 PDT
SuperJer
Websiteman

2005 Mar 20 • 6232
[Sliding] Door:

1) Create a block and texture it like a door.
2) Select it and press Ctrl+T.
3) Choose func_door

That's it. You can set the direction and speed and lip* in the properties.

*LIP is how many inches the door's closed position overlaps with its open position.


To make a turning door: http://www.superjer.com/learn/func_door_rotating.php
 
 
2006 Sep 22 at 21:05 PDT
SuperJer
Websiteman

2005 Mar 20 • 6232
One of your brushes may be too close to the egde of the map.

You have to stay a bit away from the very edge.

OR it could be Hammer saved one of your brushes wrong and it's now too big. Open the .map file directly and look for/delete any astronomically HUGE brushes.
 
 
2006 Sep 22 at 21:08 PDT
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
wow....uh....hmmm...I can't see any huge pieces....

I'm gonna start A brand new map, see how I come out.



How much longer are you going to be on?

Is that teal line the edge of the map?
 
 
2006 Sep 22 at 21:14 PDT
SuperJer
Websiteman

2005 Mar 20 • 6232
I don't know, I'm on and off at all times.

Teal line? No. The edge of the map is where there's nothing but black after it.
 
 
2006 Sep 22 at 22:27 PDT
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