i don't really know the map in question , and don't have hammer or cs here right now
but the "jump" is a " trigger_push " ( brush based entity )
make a brush and put AAAtrigger texture on it then make it an entity and select trigger_push
trigger_push pushes you in a certain direction , you can enter how fast it pushes you and stuff
if you want it to push you up in the air ( i think thats what you need ) then construct a ramp out of normal brushes and place the trigger push inside them
about the floating text ( i don't know what you want really )
it can be 2 things ( im guessing )
1) make a brush with the writing that you want ( just construct it , or make a texture with wally
) then make it a func_train and set it's path the way you want it to move
2) is a game_text ( point entity ) in its properties write what you want it to say ,
then in the " name " area write a specific name like " text1 "
then make a trigger_multiple ( you actually need more depending on when you want the text to appear )
in the trigger_multiples properties in the "target " section add the game_text's name ( eg writhe " text1 " )
the trigger_multiple will activate the game_text when a player touches it.
so place it in front or around your spawnpoints
the game_text appears like in the map 35_hp ( if you know it )
the round starts and it says floating in white " you only have one stab use it wisely "
now that was long
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER
! the greatest super hero ever!